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Strata is a node-based terrain heightmap generator built for game developers. Design landscapes visually, preview in real-time 3D, and export directly to Unreal Engine, Unity, or Godot.
Released
June 23, 2026
Price
Platforms
Windows
Developer
Publisher
Last sync
September 25, 2026
Strata is a visual, node-based heightmap authoring tool designed for game developers and environment artists who want procedural power without writing a single line of code.
Connect noise generators, filters, and masks in an intuitive node graph. Watch your terrain take shape in real-time — then export a production-ready heightmap in seconds.
Every element of your landscape is a node. Chain them together, tweak parameters with live sliders, and see the result update instantly in the 2D preview or the 3D mesh viewport. Nothing is destructive — change anything at any time without starting over.
Switch between a high-resolution greyscale heightmap view and a lit 3D terrain mesh with a single click. Adjust vertical scale on the fly to evaluate your terrain at any exaggeration level. A moveable export box lets you frame exactly the region you want to export — no guesswork.
Strata is built around the formats and resolutions your engine actually needs.
Export a single tile or divide your world into a 2×2 or 4×4 tiled grid — each tile compiled separately with its own bounds, ready for large open-world workflows.
Add a Splat Output node to your graph and Strata generates a four-channel RGBA texture alongside your heightmap — giving you an instant texture weight map for landscape material layers in any engine.
Normal map export is also built in: one checkbox and Strata computes a tangent-space normal map from your heightmap at full export resolution.
Your entire node graph saves to a compact .strata project file. Open it a week later, adjust a single parameter, and re-export in seconds. Full undo/redo history keeps experimentation risk-free.
Strata is in active development. Features and node types are added regularly based on community feedback.