
Phluxel
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Description
Paint pixel art, write one tiny rule, and watch it come alive — rain, fire, snow, glow. A real-time cellular-automata engine with GPU shaders, a keyframe timeline, and one-click GIF/MP4/sprite-sheet export. Pay once, no subscription.
About
Paint pixels. Write a rule. Watch it come alive.
Add living effects — rain, fire, snow, glow — to your pixel art in
minutes, no frame-by-frame. Paint a grid, write one tiny Phlux rule, and
export seamless GIF, MP4, or APNG loops.

A rule answers one question
Phlux is a tiny, readable rule language: describe how a cell becomes its
next self from its neighbors, and Phluxel runs it on every pixel in real
time.
[code]R = (N.R + S.R + E.R + W.R) / 4 // diffuse[/code]
One line like that is a fire, a rain shower, a Game-of-Life variant, or a
slow generative bloom — no shader code, no timeline scrubbing frame by
frame.

Everything in one window
- The Phlux rule language — channels, math, conditions and
scatter, readable in one line, with a cheat sheet, autocomplete and a
live preview in the Monaco-powered editor. - GPU + CPU engine — global rules compile to GPU shaders and
ping-pong render textures for real-time playback, with toroidal
wrapping. Per-cell logic falls back to a precise CPU interpreter
automatically. - No canvas size limit — work at 128x128 or 4000x3000. Editing
stays responsive at either end, and undo scales itself to your canvas so
memory stays bounded. - Import anything — drop in PNG, JPG, BMP, animated GIF or WebP
as a starting state and let a rule remix it. - Export seamless loops — one-click GIF with ping-pong for
perfect back-and-forth loops, plus PNG sequence, APNG, MP4 and sprite
sheets. Lock any export to a fixed palette — including Lospec .hex,
GIMP .gpl and .pal files. - Timeline & keyframes — animate rule parameters over time.
Scrub, keyframe, and choreograph evolving simulations. - Starters & templates — 62 one-click live starters and a
library of 65 rule templates to remix. Go from blank to animating in a
click. - Snapshots & undo — capture multiple snapshots of a field and
step back through deep, non-destructive undo history. - Native & fast on Windows — built on .NET 10 with a native
Raylib + Dear ImGui front end — docking panels, custom themes, and a
fully rebindable keymap.

Four steps to your first animation
No coding needed to start — pick a starter, or build one from scratch.
You can have a shareable GIF in about five minutes.
- Paint a state — brush, fill, shapes and an eyedropper on a
pixel grid. Or import an image; a few dots is enough. - Write a rule — one line of Phlux says what each cell becomes
from its neighbors. Toggle Global to run it everywhere. - Press play — watch it evolve in real time. Step frame by
frame, tweak speed, and reset to your design anytime. - Export & share — save a seamless ping-pong GIF, an MP4, an
APNG, or a full PNG sequence. The result is the ad.

Pay once. Own it forever.
No subscription, no account, no cloud lock-in. One purchase unlocks
everything, on your machine, offline — and it keeps working whether or
not you keep paying.
- No watermark on anything you export.
- Unlimited grid size, resolution and frame count.
- Every export format — GIF, MP4, APNG, PNG sequence, sprite sheets.
- Commercial use: sell what you make.
Under the hood that's a full rule-scripting language, a dual CPU/GPU
simulation engine, and a keyframe timeline — not just a slider-based
effects generator. You don't pick an effect from a list; you write it,
and then you can change it.
Do I need to know how to code?
Not to start. The Starter Gallery and 65 rule templates get you
animating with a single click. When you're curious, Phlux rules are
usually one short, readable line — and the editor has a cheat sheet,
autocomplete and inline hints.