GRIEFS SURFACE

GRIEFS SURFACE

Positive · 15 reviews

93% positive (14 / 15)

Screenshots

GRIEFS SURFACE screenshot 1
GRIEFS SURFACE screenshot 2
GRIEFS SURFACE screenshot 3
GRIEFS SURFACE screenshot 4
GRIEFS SURFACE screenshot 5

Description

Turn any image into production-ready PBR material in milliseconds. SURFACE features state-of-the-art image extraction, automatic perspective correction, seamless tiling, height blending, AI upscaling, 3D Preview and much more. Everything in a fully non-destructive workflow.

Released

January 5, 2026

Price

$79.99

Platforms

Linux · Windows

Developer

GRIEFS

Publisher

GRIEFS

Last sync

September 25, 2026

About

GRIEFS SURFACE is a high-performance standalone desktop application for creating physically based rendering (PBR) materials from images. Designed for 3D environment artists, game developers, and digital artists, it provides a GPU-accelerated workflow for generating, editing, and exporting production-ready texture maps from a single interface.

Built natively in Rust with WGPU, SURFACE is designed for responsive editing, real-time previews, and high-resolution texture workflows up to 8K.

Core Features

  • Instant PBR Material Generation
    Generate complete PBR material sets including Albedo, Normal, Height, Ambient Occlusion, Roughness, and Metallic maps in milliseconds. Fine-tune every map with deep adjustable controls.

  • Height-Based Material Blending
    Blend multiple materials using generated height information to create layered surfaces and natural transitions directly inside the application.

  • Perspective Correction & Texture Extraction
    Extract seamless textures from photographs using polygon-based selection with automatic perspective, skew correction and more.

    • GPU-Accelerated Filter Stack
      Apply stylized filters including Kuwahara, Pixel Art, Halftone, Crosshatch, and Cel shading with real-time feedback.

  • Integrated AI Upscaling
    Increase the resolution of source textures using an integrated Real-ESRGAN runtime with no external tools or command-line setup required.

Production Workflow

  • Real-Time Material Preview
    Preview materials in an interactive rasterized viewport while adjusting maps and material properties.

  • Channel Packing
    Pack Ambient Occlusion, Roughness, and Metallic maps into a single ORM texture for modern game engine workflows.

  • Atlas Packing: Automatically generate efficient PBR Texture Atlases from your defined materials.

  • Production Format Support
    Import and export common texture formats including PNG, TGA, DDS, HDR, and OpenEXR.

  • Non-Destructive Editing
    Preserve source images while storing edits separately, with full undo and redo support throughout your project.

    AND MUCH MORE

SURFACE is built for artists who need a fast, focused workflow for creating high-quality PBR materials without relying on multiple applications.

Browse all