Pngify.me
Basic Pngtuber app with a ton of interactivity features from twitch

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Convert 3D FBX & BVH motion capture into professional 2D animation. Automatically retarget animations to Spine and Unity 2D skeletons with Smart or Direct Retargeting. Compatible with virtually any standard FBX or BVH animation library.
Released
July 2, 2023
Price
Platforms
Windows
Developer
Publisher
Last sync
September 25, 2026
Bring high-quality 3D motion capture animations directly into your 2D animation workflow.
MOCAP2D imports FBX and BVH animations, intelligently retargets them to your 2D skeletons, and lets you preview the results in real time before exporting.
Map your rig once, then transfer an unlimited number of animations using the same skeleton—saving countless hours of manual animation work.
Compatible with official Spine Runtimes and Unity 2D Animation Package.
Stop mapping bones for every animation.
Once your 2D skeleton has been matched to a 3D rig, every FBX or BVH animation using the same hierarchy can be transferred automatically.
Perfect for large mocap libraries, animation packs and production pipelines.

Automatically matches the source and destination skeletons by analyzing bone names and hierarchy.
Most rigs can be mapped with a single click, while every bone remains fully editable whenever manual adjustments are needed.
Spend less time configuring and more time animating.

Different projects require different workflows.
MOCAP2D includes two independent retargeting systems.
Designed for speed and natural-looking animation.
Motion is transferred using projection calculations based on the visual relationship between the source and destination skeletons.
This mode delivers excellent results with minimal setup and is especially effective for side-view characters.
Need complete control?
Direct mode allows every destination bone to receive any transform component from any source bone.
Transfer Position, Rotation or Scale individually on each axis to build completely custom retargeting setups.
Perfect for unusual rigs, stylized characters and advanced animation workflows.
Don't worry whether your source animation is moving through the world.
MOCAP2D can automatically convert locomotion animations into perfectly looping in-place animations during retargeting.
No external editing required.

Natural foot placement matters.
MOCAP2D features a built-in IK system that automatically keeps feet—or any ground-contact limbs—locked in place while the rest of the body adjusts accordingly.
This dramatically reduces foot sliding and produces animations much closer to the original motion capture performance.
See every change instantly.
Adjust mappings, retargeting settings and animation parameters while the preview updates in real time.
Know exactly what your exported animation will look like before saving.

Designed to fit directly into professional animation pipelines.
Import and export industry-standard formats including:
Preview the final animation exactly as it will be exported.
Import your files as easily as dragging them into the window.
Drop FBX animations, BVH files, Spine projects or Unity skeletons directly into the scene and start working immediately.
No complicated import dialogs.

Create your own workspace.
Dock, undock, resize and rearrange every panel across one or multiple monitors to build the layout that best fits your production workflow.
Whether you're working with dozens or thousands of animations, MOCAP2D is designed to eliminate repetitive setup.
Map your skeleton once and reuse the same configuration for every compatible animation.
Spend your time creating—not repeating the same work.
✔ Import FBX & BVH motion capture files
✔ Automatic bone matching
✔ Smart Retargeting
✔ Advanced Direct Retargeting
✔ Automatic In-Place Conversion
✔ Built-in Ground Contact IK
✔ Real-Time Animation Preview
✔ Drag & Drop Workflow
✔ Fully Dockable Workspace
✔ Multi-Monitor Support
✔ Compatible with Official Spine Runtimes
✔ Compatible with Unity 2D Animation Package
✔ Reuse one rig setup for unlimited compatible animations
MOCAP2D is compatible with virtually every standard FBX and BVH animation library available today.
Import motion capture data from your favorite tools, online marketplaces or commercial animation packs and transfer them directly to your 2D characters.
Works seamlessly with:
One skeleton mapping.
Unlimited compatible animations.