SUBFAULT
A cat-and-mouse style horror game where you descend into a rundown facility to service faulty subsystems. Exercise caution - you're not alone down there.

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A beetle climbs a colossal oak in a precision platformer where landing is the skill. The jump is only half of it: your body has a hinge, and your weight can carry you past the edge after you land. Center of gravity always wins.
Center of gravity always wins.
A small beetle has lived its whole life among the roots of a great oak. Somewhere above the canopy is the rest of the world. The only way to see it is up.
Hold to charge, release to leap. Once you jump, the arc is yours — no air control. But unlike other climbing games, touching down is not the end of the jump. Your body has a hinge and a center of mass. Land with momentum and you keep rolling. Let your weight hang past the edge and you tip over. You always see it coming: the beetle wobbles on the brink before it falls.
Rough bark holds you. Waxy leaves let you slide. Sticky resin kills your bounce. Morning dew barely holds at all. Wind sways the high branches in steady, readable rhythms. Every new challenge follows the same rule you learned on the first branch.
There are no checkpoints and no lives. When you fall, you fall — but every drop in the tree is placed by hand. Each part of the climb has a floor that catches you. The rare places where you can lose everything are the ones where you can see the whole way down.
This is not a game that laughs at you. The oak is alive: ants carry on along the bark, spiders keep watch under the branches, fireflies drift through the shade. Your parents wait among the roots — fall all the way back down, and they will be there. The view opens wider with every tier, from the roots to the open sky.