Deneb: Across the Stars
“Deneb: Across the Stars” is a mouse only, top-down, hardcore-platformer. Astronaut Vega crosses the stars to find her lost colleague Altair and save the dogs. Move carefully. A single mistake can lead to an endless fall.
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A digital board game about office life. Walk the floor, take on projects, and cut a deal when a card is too big to finish alone. Ten professions, a board that is different every game — and that disappears under you as the work gets done. 2–4 players, 15–30 minutes.
Released
October 11, 2026
Price
Platforms
Windows
Developer
Publisher
Last sync
October 11, 2026
You and up to three colleagues walk an office floor, grabbing every project that goes past. Each one you finish is worth points. First to 14 wins.
The catch is that the best projects are the ones you cannot finish alone.
Project cards ask you to hold a certain set of cards. When you open one you cannot cover on your own, you do not throw it away — you turn to the table and offer someone a cut.
Your cards and theirs count together. The points split however the two of you agree, and you are the one who proposes the split. Ask for too much and they walk. Ask for too little and you have handed a rival the lead.
This is the whole game, and it is why it plays like a board game rather than a puzzle.
The board is built fresh every game — sixty hex tiles, never the same shape twice.
And it shrinks. A project tile that gets finished is physically removed from the floor. Late in the game the office starts breaking into islands, and the route you were counting on is simply gone. Getting cut off is a real thing that happens to real players.
Each of the ten has an ability on its own cooldown, and carries something that tells you what they do before you read a word — a briefcase, a clipboard, a rubber stamp, a pair of binoculars. Some abilities hit the board directly. Others hand you a choice and let you decide how to spend it — and knowing when to spend it is most of the skill.
A fifteen-chapter tutorial teaches you inside a real game against a bot, explaining each rule at the moment it first matters instead of asking you to read the manual first. Eleven rules sheets stay one button away for the rest of your life with the game.
Four measured presets in the lobby, or turn the knobs yourself: how many points win, what the dice can roll, how many event tiles are in the mix, how hard the cards ask. Every setting on that panel was run through thousands of simulated games first, so the ones that quietly break a match are simply not on it. Add a turn timer if someone at your table thinks too long.
Bots at three difficulties fill any empty seat, so a table is never short a player. Play the whole game on a controller — every button remappable. Save mid-game and come back. Fourteen languages, all in.
Bring the table online — play with friends or find a room, with typed and voice chat built in, because talking someone into a split is the game.