THE FATE OF THE BULLY
Let me introduce myself, I'm a mugger, a thief. Do not rush to turn away from me his "Holy" face. Every one of you could be in my place.
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An interactive bilingual reading experience based on a Japanese SF-fantasy novel commercially published in 2015. Read all 11 chapters in Japanese, English, Simplified or Traditional Chinese, and display the Japanese original beside a translation.
Released
September 30, 2026
Price
Platforms
Windows
Developer
Publisher
Last sync
October 1, 2026
Guardian Beast is a reading-first interactive edition of the Japanese SF-fantasy novel commercially published in 2015. In 2026, author Takahiro Yonemura extensively revised and reconstructed his original work with full-story illustrations, manga-style scene direction, sound, animation, and meaningful choices.
Read the original Japanese text alongside the English, Simplified Chinese, or Traditional Chinese localization. Choose Japanese only, English only, Simplified Chinese only, Traditional Chinese only, or a paired bilingual display. Switch at any time and compare the original with its translation as you read.
The story began as the Japanese book Guardian Beast, commercially published and distributed in 2015—years before today's generative-AI boom. The physical edition reached bookstore shelves and was promoted at author signing events.
For the Steam edition, Yonemura substantially revised the published manuscript. The novel's flow remains central, while light branching, music, video, and scene direction deepen the reading experience. This is interactive reading software built for enjoying a story, rather than a large-scale adventure game.

Author Takahiro Yonemura signing copies of Guardian Beast at a bookstore event (2015–2016).
A boy, a dragon, and the bond between people and their Guardian Beasts. As war and an approaching catastrophe close in, the story moves from quiet encounters to fierce battles, heavy loss, and a final spark of humor.

Sample pages from the original 2015 book manuscript.
Some illustrations and visual materials in this edition were created with generative AI and then selected, edited, and integrated by the development team.