You never level up: you improve your dice, one face at a time. Three heroes, three dice, a lantern burning down. A turn-based dice roguelike with two adventures, a Survival mode, a local duel and twenty heroes. No connection, no ads.
Three heroes, three dice, one lantern burning down.
Every turn the dice fall and you decide what to do with them: strike, shield, heal, or hold a roll back for the next round. Two rerolls a turn, not one more. What you don't play, you lose.
You don't level up. You change your dice.
On every level-up, a hero offers to replace one face of their die. A weak attack becomes a golden strike. A shield becomes poison. After five levels your mercenary looks nothing like the one you started with, and you carved them, face by face.
That is where the game is played: not in numbers going up, but in the six faces you choose to keep.
The golden combo
A bronze attack marks a monster. A silver attack landed on that mark doubles the damage. A gold one triples it. You still need all three faces, in the right order, with three heroes who roll one die each. The chain is built together, within a single round.
The lantern
It burns down with every step on the map, and some monsters blow on it. When it goes out, the expedition is over. It turns every detour into a wager: is that chest worth the light it costs?
What you'll find
Two full adventures: The Mists of Oblivion and The Lordship of Teeth
Survival mode, to hold out for as many waves as you can
A local Player versus Player duel, on the same screen
Twenty heroes with distinct dice, recruited at the tavern
Dozens of faces: poison, bleed, freeze, acid, drain, counter, meditation
A bestiary that turns your own weapons against you: monsters have faces too
French, English, Spanish
No ads, no trackers, no connection required
A free demo gives you The Mists of Oblivion in full.
Out now. Thank you for every wishlist.
A dungeon crawler of dice and blood, by Lolo's Game Studio.