Celtique
Celtique is a high-speed rhythm driving game set on a hostile alien world where music is your only navigation system.

No user reviews · 0 reviews








A dark-fantasy semi-idle MMORPG where you don't fight the fight — you engineer it. Pick your build, gear and hunting ground, then watch tick-by-tick combat carve you down through 19 zones of a descending abyss. A real player-run economy, clans, opt-in PvP. Farm. Upgrade. Conquer.
Released
September 30, 2026
Price
Platforms
Windows
Developer
Publisher
Last sync
October 1, 2026
Abyss Floors is a dark-fantasy semi-idle MMORPG, inspired by the brutal, economy-heavy worlds of the old-school online RPGs. It trades twitch reflexes for something slower and deeper: you choose the weapon, the build, the gear, the hunting ground, the house that sharpens your edge, and the clan that guards your back. Then the world turns, tick by tick, and your character carves its way down into the dark — while you watch the log scroll, or while you're away.
Progression is measured in months and years, not evenings. Every level, every enchant, every rare drop is a real event in a living, shared economy where gold is conserved, wealth is earned and taxed, and the best gear in the game is won, not bought.
Combat is [b]automated and shown as a live, colour-coded log[/b] — every hit, crit, dodge, kill and drop, resolved by the server tick by tick. The skill is in the decisions, not the button-mashing: which build, which gear, which enchanting risk, which room to camp. It runs in your browser and on desktop, it keeps progressing while you're offline, and it works on your phone.
Then repeat, one layer deeper.
The world is an abyss — 19 zones spiralling down from The Threshold at the surface to The Void Absolute, 500 levels below. Each layer is darker, richer and deadlier than the last: the Hollow Mire, the blood-soaked Crimson Marches, the Drowned Cathedral, the Godgrave, the Silence, the Erasure. 611 monsters stand between you and the bottom, and the deeper you go, the greater the spoils — and the greater the risk that another player is watching from the shadows of a contested room.
Buy and level a personal house of 15 room types — cheaper forging, faster XP, flat combat stats, a faster kill cadence, more storage, richer offline gains. Most rooms have no level cap; each level simply costs more than the last. It's a deliberate gold sink that rewards the long game.
We do not wipe characters, items or currency — not at the 1.0 launch, and not at any other time. What you build from today stays yours. It says so at sign-up, not buried in a forum post.
Abyss Floors is a solo project, in Early Access from 01 October 2026, with the full 1.0 launch on 1 December 2026. It's early, and there are rough edges, balance in the deep zones especially. That's exactly what Early Access is for. If something breaks, bores you, or feels unfair, I want to hear it.
Everyone starts at the Threshold. Almost no one reaches the Void.