A pixel-art bullet-heaven roguelite. Survive 100 waves across wild, distinct areas while stacking weapons, relics, and over 200 Arcana combinations into a screen-filling build. Unlock heroes, talents, and secrets between runs, then push through ten difficulty levels. Full controller support.
Glintwave is a single-player bullet-heaven roguelite: pick a hero, walk into the wilds, and let the horde come to you. Your weapons fire on their own. Your job is to move, choose your upgrades, and turn a few pellets into a storm that fills the screen.
WILD WORLDS, A HUNDRED WAVES EACH
From a sunlit jungle to a neon-lit city overrun by something that came up from the subway, to a swamp where the dead don't stay down — every world runs 100 waves in five escalating tiers, with a boss every twenty waves and an endboss guarding the far side of the map. Clear a world to earn its crown. More wilds are on the way during Early Access.
BUILD THE STORM
Weapons that grow with you. Every weapon has ranks to climb, and the Rune Obelisk can carve a maxed weapon into a stronger crystal form with tricks of its own.
Relics from a wandering trader. Danco sells relics for shards, and each one changes how you play.
Over 200 Arcana. Carry the right three relics together and they awaken an Arcana: a run-defining passive you discover by experimenting. Some combinations are obvious. Most are not.
Chests, buffs, and shards that make every wave a choice rather than a grind.
EVERY RUN LEAVES SOMETHING BEHIND
A Talent tree bought with the coins you bank between runs.
Quests that unlock heroes, weapons, and worlds by doing things worth remembering — not by counting kills.
A Glossary that fills in as you discover enemies, weapons, and Arcana, so the game keeps its secrets until you've earned them.
THE HEROES
Every hero brings a signature weapon and a different rhythm to the same wilds, and the roster keeps growing.
AS HARD AS YOU WANT IT
Ten difficulty levels, from a relaxed first run to a ×10 gauntlet that arms Game Modifiers: periodic debuffs that change the rules mid-fight. Higher difficulties pay better — if you survive them.
MADE FOR THE COUCH AND THE DECK
Full controller support, with the correct button glyphs for Xbox, PlayStation, and Switch pads