Deep Board Go
3D Go (Weiqi, Baduk) simulator inspired by the beauty of real Go equipment.

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Snap together pneumatic parts, connect them with hoses, and build machines that actually work. Pressure is both muscle and wiring: drive cylinders, gear down a crank engine, and build logic circuits out of valves. Then take a seat and drive what you built.
Released
October 1, 2026
Price
Platforms
Windows
Developer
Publisher
Last sync
October 1, 2026
Pressure Works is a machine-building sandbox running on a real pneumatic simulation. Place parts on a snapping grid, run hoses port to port, and open a valve, pressure floods the network, cylinders stroke, motors turn, and the thing you bolted together starts to move.
Nothing is faked. A cylinder pushes because pressure reached it. A wheel turns because a crank drove it. When a machine doesn't work, the answer is always somewhere in the plumbing, and finding it is the game.
Steam and air run on the same simulation, so a pressure line is both muscle and signal. Buttons, 5/2 directional valves, bistable latches, AND and OR valves, and a NOT valve give you a functionally complete logic set, enough to build latches, timers, oscillators, and sequencing circuits out of nothing but moving air.
Cap a line with a regulator. Slow a stroke with a flow restrictor. Cut the cord entirely with an air tank. Put a gauge on the far end to find out why nothing's happening down there.
We also have colored light nodes, so for the madmen out there, build a functional computer if you wish.
Beams, plates, blocks, axles, and wheels bolt together with pins, cross-pin for a rigid weld, round-pin for a free hinge. Gears mesh by geometry and belts span the gaps, so gearing down a winch genuinely makes it harder to turn, and a heavy enough load will stall the piston driving it.
Machines are rigid groups connected by joints, so what you build holds together like real structure. Build a crank engine, a lifting rig, a walker, or a cart, then take a seat and drive it in first person.
Save slots, named blueprints, full undo and redo, copy and paste. Any machine, or any sub-assembly of one, can be copied to your clipboard as a shareable code and pasted straight into someone else's game. Build a good crank engine once and stamp it into every machine you make after.