MUSTER

MUSTER

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Screenshots

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Description

A roguelite autobattler where every dig shapes your next fight. Build, equip, and position a five-digger warband from eight roles, then watch your plan play out in automatic real-time hex battles. Read the buried grid to uncover recruits and loot—or wake a pocket of monsters.

Platforms

macOS · Linux · Windows

Developer

CapLock Games

Publisher

CapLock Games

About

BUILD THE WARBAND. SET THE FORMATION. WATCH IT FIGHT.

MUSTER is a roguelite autobattler where your preparation does the fighting.

Assemble a warband of up to five diggers from eight distinct roles, arm them, and place them on a large hex battlefield. Then press START. Your diggers move, choose targets, attack, and heal on their own—your formation, reach, equipment, talents, and class abilities decide the outcome.

YOUR PLAN FIGHTS FOR YOU

Before each battle, reposition your entire warband on your half of the arena. Put a Tank on the front, protect a Healer, let an Archer work from range, or send a Rogue after an exposed target.

Once combat begins, the plan is out of your hands. Watch the fight unfold automatically in real time and find out whether your lineup holds.

Afterward, a detailed battle report shows who dealt damage, who healed, who took the punishment, and which attacks and effects made the difference. Use what you learn to prepare for the fights ahead.

BUILD THE RIGHT WARBAND

Recruit new diggers as you descend and shape a party around how you want it to fight. Eight roles offer different ranges, priorities, abilities, and places in the formation.

Every role has its own class quest and three talent trees. Equip weapons and charms, move gear freely between diggers, improve equipment at forges, and combine it with relics that affect the entire expedition.

Fallen enemies award coin and may drop gear in four rarities. One new recruit or one well-placed item can change how the whole warband fights.

the warband equip screen

EVERY DIG SHAPES THE NEXT FIGHT

Between battles, return to a numbered excavation grid and choose what to unearth. Read the clues, spend limited shovels and lanterns, and search for the recruits, equipment, and route your expedition needs.

The numbers can tell you that something is buried nearby—but monsters and prizes share the same clues. A careful dig can uncover exactly what your build needs. A careless one can wake an entire connected pocket of enemies.

Boards are procedurally generated and checked by a solver, but knowing that something is buried does not reveal whether it is an opportunity or a threat.

SURVIVE THE DESCENT

Take on six-floor runs in the earthen barrow and the unlockable frozen barrow, each with different enemies and bosses.

Losing a battle costs one of your three grit rather than immediately ending the expedition. Return to the same floor with surviving diggers and monsters still carrying their wounds, rebuild your formation, and face what remains.

Extract surviving diggers to preserve their talent builds—or risk them deeper below in Endless.

FEATURES

  • Automatic real-time battles on large hex arenas
  • Pre-battle positioning for a warband of up to five diggers
  • Eight roles with distinct reach, behavior, and class abilities
  • Class quests and three talent trees for every role
  • Weapons and charms across four gear rarities
  • Forge upgrades and expedition-wide relics
  • Detailed battle reports and persistent wounds
  • Two six-floor barrows with different enemies and bosses

Muster the right crew. Put them in the right place. Then find out whether the plan survives first contact.