
No Rest for Thieves
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Description
A party game that blends stealing with sleeping! Take on the role of a master thief and face off against three rivals in a guild competition. Snatch rare treasures from the table, amass the most valuable haul, and prove who truly deserves the title of “Master Thief”!
About
Welcome Aboard the Sightless Ship
The rules aboard are simple:
All thefts must take place after the clock strikes midnight and before dawn.
If no one sees you steal it, then you didn’t steal it.
Use every trick at your disposal—gadgets, potions, magic, hypnosis, and sleight of hand.
Most importantly—don’t fall asleep first.
Only Those Who Close Their Eyes Can Be Robbed
This is a party game built around one crucial question: who will close their eyes first?
Watch your friends’ drooping eyelids. Decide whether they’re truly asleep. The moment their eyes close, reach out and steal—then scramble back to safety before they wake up.
Every closed eye sets up a new laugh. Every outstretched hand could make hunter and prey switch places in an instant.
Bluff your friends, stir up chaos, and seize every opportunity!
Outsmart and Outreact Your Rivals to Become a Legendary Thief
A true master thief relies not on force, but on observation, judgment, dexterity, and nerve.
Wait for your rivals’ weakest moments. Choose the prize worth risking everything for. Then drag the treasure from their territory back into your own—with your own hands.
Step onto the Secret Stage of the Gaslight Era
The Paris Exposition has only just drawn to a close, and electricity, cinema, railways, and modern forensic techniques are transforming the world. The gaslights still burn, but fingerprinting will soon give every person an identity that cannot be escaped. International trade has brought forth treasures unlike anything seen before—and turned theft into a precise art built on ingenious devices, disguise, psychological manipulation, and intelligence.
The Sightless Ship brings together master thieves from around the world, experts in stolen goods, occultists, and wealthy patrons who prefer to remain anonymous.
This is the final age in which a master thief can still don a mask, assume a false name, and vanish from the world without a trace.