
Apoc Wilds
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Description
A turn-based creature-collector in the ruins under a tear in the sky. Seal what you find, choose whether it evolves, and build a team of six from 100+ creatures. In Early Access while the Barrowlands story and the Crypt beneath it are built out.
About
THE SKY BROKE, AND SOMETHING CAME THROUGH
The Barrowlands were farmland once. Now a tear hangs over them, and the things that walk out of it don't agree about what happened. Neither do the people. Three factions lay claim to how it should be managed. The Vigil want it closed. The Threshold Concern want it studied, catalogued, and stamped with a company logo. The Unbound think closing it is the only real mistake left to make.
You arrive at Hollowmere Camp with nothing, and all three have a use for you.

What you can play today
- Seal what you find. Every wild creature can be captured rather than killed — but sealing is a gamble. Your odds rise as its health falls and shift with the creature's tier, so spending a Sealing Card is a real decision.
- 100+ creatures planned across Cyberpunk, Mythos, Undead and Aberration strains, currently only have access to around 20+ creatures.
- Evolution is your call. Offered after a battle, never forced the moment a number ticks over. Keep the form you like.
- A deck and six cards to your hand, not a party. Six active creatures, the rest benched. Choose your hand of creatures for each battle — and swapping onto the field costs your turn, so a bad lead has a price.
- Fights with moving parts. Poison and Bleed chew through armour by percentage. Stun, Slow and Vulnerable reorder play. Regen and Lifesteal keep you standing. Crit and hit chances are per-move and visible.
- Progression that doesn't punish a full team. Level to 20, and every creature in your active deck earns from every fight — raise a team without paying six times the grind.
- The Barrowlands — six zones with their own encounter tables and level bands, rival Apoc Handlers with real rosters, a shop economy in Scrip, and a healer at Hollowmere.

What's being built
Plans, not promises — but this is the order of work:
- A 16-quest story campaign through the Barrowlands, in three acts, ending beneath it
- A four-floor Crypt with battle after battle as you try to survive, gated descents and a boss at the bottom
- Commissioned pixel art replacing placeholder creature sprites, starting with the creatures you meet first
- The Fracture Coast — a second region, once the Barrowlands is finished
The target is a 6–8 hour campaign. That's what Early Access is funding.

Also included
- Full controller support with prompts that match your device
- 3 save slots with Steam Cloud sync
- 7 achievements and 5 leaderboards — fastest run to Hollowmere, most Handlers defeated, highest creature level
- Original music across overworld, battle and menus