Tolerance

Tolerance

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Screenshots

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Description

Every premium order is hand-drawn. The machine cuts EXACTLY what you drew. That's the problem. Run a same-day CNC shop with 1–4 players online - one till, one bank, shared blame. Rush orders, fight fires, wrench the saboteur, climb from pine to titanium, and ship it anyway. Precision optional.

Platforms

Windows

About

You draw the part by hand. The machine cuts exactly what you drew. That's the problem.

Tolerance is a 1–4 player co-op comedy about running a same-day CNC machine shop like a short-order kitchen. Orders pour in, the clock never stops, and every premium job ends the same way: someone has to trace the part by hand - and the machine will faithfully cut every wobble, hiccup, and panic-jerk in your line. A steady hand earns a PERFECT stamp and up to +50% pay. A shaky one earns a lopsided bracket and three friends asking who did this. Ship it anyway.

There are no assigned roles and no private wallets - one till, one bank, one shift outcome. Whoever grabs the board becomes the dispatcher. Whoever's hauling stock is the runner. Whoever picks up the calipers just volunteered for QC, and whoever's holding the wrench when the intruder walks in is now the bouncer. Meanwhile the shop itself fights back: fires spread, machines jam and break down, the breaker trips under load, and that part someone threw across the floor? It can knock you flat.

Grow the shop from a humble pine woodshop up through oak and steel to titanium - each material a genuinely different beast, not a reskin. There's no level select and no act structure: your BILLS are the difficulty. Every machine you buy raises the weekly quota. One-cut jobs deepen into multi-op chains. Landing THE AEROSPACE CONTRACT - one perfect titanium part, the tightest tolerance in the game - is the top of the ladder. Bank your crew’s cash into permanent shop upgrades, work your way up the contracts, and keep the shop running after: the bills never stop coming, so see how long you can keep the doors open. Prefer to suffer alone? Solo isn't a stripped-down afterthought - it's the tuned baseline. The shop is exactly as unreasonable with one machinist as with four.

FEATURES

  • Wonky in, Wonky out - hand-trace every premium part and the machine cuts your literal line, flaws and all. Nail the trace for a PERFECT stamp and up to +50% pay.
  • 1–4 player online co-op, everything shared - one till, one bank, one shift result. When the part's wrong, everyone made it wrong.
  • Roles you claim, never assigned - dispatcher, stock runner, machinist, inspector… plus bouncer, electrician, and mechanic when the shift goes sideways.
  • A shop that fights back - spreading fires, jammed machines, tripped breakers, breakdowns to repair, thrown parts that floor you, and a saboteur who responds well to a wrench.
  • A campaign that never really ends - climb the pine → oak → steel → titanium ladder at your  own pace: your bills set the bar, big-name contracts are the milestones, landing the aerospace contract is the high point - and then the shop keeps running. The bills don't stop; see how long you can keep the doors open.
  • Permanent Progression - a catalogue of shop upgrades that change how the floor actually runs - backup generators, auto-clamp vises, expand the order board- plus new machines bought right off the showroom floor.
  • Genuinely Playable Solo - the one-machinist shop is the tuned baseline, not a compromise.

Precision optional.