KRIS: The Last Good Summer

KRIS: The Last Good Summer

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Screenshots

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Description

An old robot with a floppy-disk drive in his heart has 30 days to prove he is still needed — and must choose how much of himself to erase to do it. A point-and-click adventure that could have shipped in 1993.

Single-player

Platforms

Windows

Developer

Sonamont

Publisher

Sonamont

Adventure2DChoices MatterComedyDialogue HeavyEmotionalExplorationInteractive FictionMultiple EndingsPixel GraphicsPoint & Click

About

Kris is an HK-94 household companion: warm-hearted, a little scratched, and thirty years out of date. In a retro-futuristic world where robots became as ordinary as cars, sleek new models have made machines like him disposable. When his certification is set to expire in 30 days, a box of old floppy disks offers him one last chance to show what he can do.

Explore a lovingly detailed town, talk with its people and solve classic point-and-click puzzles through observation, improvisation and care. Load ability disks into Kris's limited slots to repair circuits, climb, cook, clean or find another way forward. Different tools can open different solutions—but memory is finite. Keeping a new ability may mean overwriting part of the life that made Kris who he is.

BUILT TO 1993 RULES

Not a filter. Not a nostalgia toggle. A rule the whole game obeys. KRIS runs at 640×360 in one locked palette of 32 colours, and that limit is enforced rather than intended: a single off-palette pixel, or one with a soft edge, fails the build. No anti-aliasing, no smoothing, no upscaling mush — just crisp pixels, warm summer light, and screens worth sitting in for a moment before you click.

The animation obeys it too. Kris never teleports through a task. He walks over, drops to his knees, reaches up, braces against something heavy and hauls it along — over a thousand animations across forty-five characters, set frame by frame, fifty-six for Kris alone. And it is the default, not the showpiece: if you can touch it, it has a movement. Unless it is the sky.

Put this on a shelf in 1993 and nobody would have looked twice. Except at the box art.

KRIS: The Last Good Summer is a story-driven pixel-art adventure about usefulness, planned obsolescence, growing old and the people who remember us. Its retro comedy and multiple-choice conversations lead to a hearing where the people Kris helped must answer a question no specification sheet can: is a life valuable only while it is efficient?