
Skyreach
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Description
Climb a 960-metre tower in this single-player 3D precision platformer. Every platform moves, crumbles or blinks on a rhythm you can learn. There are no checkpoints and no fall damage: one misjudged jump can drop you all the way back to the ground.
About
THE ONLY WAY IS UP
Skyreach is a 960-metre climb, straight up, with [b]no checkpoints and no safety net[/b]. There is no save point halfway. There is no forgiving ledge to catch you. A jump you misjudge at 800 metres can drop you back into the meadow you started from.
That is the entire promise of the game, and it is not softened anywhere. EIGHT ZONES, ONE ASCENT
The tower climbs through eight distinct worlds, each 120 metres tall:
Halfway up, at 480 metres, you break through a deck of cloud and the ground disappears below you. From there, every mistake is a long way down.
A SKY THAT MOVES
A full day-night cycle runs while you climb - sunrise, noon, dusk, midnight, and a moon that casts its own shadows. Altitude pushes the sky toward space as you rise: the air thins, the clouds fall away, the stars come out. Night is darker, but never unplayable.
PLATFORMS THAT DON'T WAIT
Sliding platforms, spinning arms, tiles that crumble under your weight, ledges that tip when you stand too long, and wind that gusts on a fixed cycle. All of it runs on a clock, so all of it can be [b]read, timed and mastered[/b]. Nothing is random. Nothing is unfair.