Wall of Symbols

Wall of Symbols

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Description

A roguelite siege defense played on an alchemist's table. Spin, place, and let symbols ripen into forms your deck never held. Every neighbour feeds the next, and one transmute turns the whole board into damage.

Single-player

Platforms

Windows

Developer

Canis Majoris

Publisher

Canis Majoris

IndieStrategy2DActionAtmosphericAuto BattlerDark FantasyDeckbuildingFantasyGamblingMagicPixel Graphics

About

A roguelite siege defense. The horde marches at your wall in lanes, and

anything that reaches it takes health you cannot fully get back.

Spin, place, transmute

Every turn the reel deals you alchemical symbols. You place them on the

table, then transmute: the board resolves and becomes damage. Where you

put them is the whole decision.

The board grows

Symbols react to their neighbours. Fire beside Fire hits harder. A Seed

grows every turn it survives. Leave a symbol alone long enough and it

promotes into a stronger form that was never in your deck. Symbols come

in elemental families and enemies have weaknesses, so the kind of damage

matters as much as the amount.

Relics, Tools and Rituals

Relics change a rule for the rest of the run. Tools have limited charges

and few slots, so you spend them carefully. Rituals pay out when their

condition is met, which means building toward them turns in advance.

Between sieges

A shop with a short stock. A scavenger running a shell game you can walk

away from. A mason who grants a single favour: open a locked cell, move

a symbol, or destroy one.

Between runs

Losing ends the run but not the progress. Essence carries into a tree of

permanent unlocks, so the next attempt starts with something the last

one did not have.