Quartermark

Quartermark

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Screenshots

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Description

Your party fights on its own. You decide who is in it and what they carry — and that decision is the whole game. 12 heroes, 9 keywords that chain into gold-starred combos, 150 dungeons, and an upgrade ladder that can shatter your best item. Buy once. No ads, no gacha, no energy.

Platforms

Windows

Developer

ACA Games

Publisher

ACA Games

About

COMBAT RUNS ITSELF. EVERYTHING ELSE IS YOURS.

There is no attack button in Quartermark, and that is the point. Your four heroes fight without you. What you control is the only thing that decides whether they win: who stands in the party, what they are wearing, and which skill you feed.

Set up. Watch. Adjust. Then watch a build you assembled take a floor it could not touch an hour ago.

TWELVE HEROES, ONE GRAMMAR

Every hero has four skills and they always mean the same thing, so a new hero is never a new rulebook:

  • Basic — the ordinary attack, always ready.
  • Core — the signature skill, on a cooldown. The one a boss can silence.
  • Reaction — fires by itself the moment a condition trips, and beats everything else.
  • Aura — always on, for the whole party.

GOLD STARS ARE THE DEEP GAME

Nine keywords — Poison, Bleed, Burn, Freeze, Weaken, Shield, Fury, Thorns and Ward — are shared between heroes and items. A hero and a weapon that share one are worth more together than either is apart.

Certain heroes empower each other. Put the right two side by side and their skills grow — and the moment it fires, the screen goes gold. Building for the stars is the deepest thing you can do.

EVERY UPGRADE IS A BET

Gear drops from bosses and nowhere else. Then you gamble it: every +1 multiplies every stat on the item, and every attempt can destroy it outright. The odds are printed before you commit.

A +10 is worth more than twice a +0. That, and nothing else, is why anyone risks one.

RESET TO GO FURTHER

Prestige wipes the floors and your hero levels. It does not touch your gear, your souls, or the heroes you bought. You come back with a permanent tree that compounds.

The point was never to get back where you were. It is to get past it.

1,500 FLOORS BEFORE A ROOM REPEATS

  • 150 distinct dungeons, each with its own art
  • 120 creatures across 12 families, two families to a room
  • A boss guards every tenth floor — and beating one is the only way into the next zone
  • Past floor 80 the zones come back branded — Ashen, Rime, Venomous, Warded, Frenzied, Thorned — so the climb is never the same room twice

IT TELLS YOU WHY YOU LOST

Hit a wall three times and the game opens the file on it: what killed you, what it did to you, who fell first, and exactly which keywords were running on both sides.

It never tells you the answer. Finding that is the game.

WHAT IS NOT HERE

  • No ads
  • No gacha
  • No energy bar
  • No premium currency
  • No microtransactions of any kind

You buy it once. Everything in it is reachable by playing.

And your party keeps fighting while the game is closed — come back to gold you never watched being earned.