
Rogue Links
No Reviews · 0 reviews
Link Hub
View on Steam→Screenshots


















Description
Drive the ball. Fight your way to it. Rogue Links is a top-down Action Roguelite where every shot is a tradeoff: longer drives save strokes but unleash more monsters. Climb the leaderboards in Campaign, Endless Gauntlet, Daily Runs, and Head-to-Head—also build and share your own custom courses!
About
Golf with a Twist
Tee off and your ball becomes your objective. Monsters will attack you as you attempt to reach your ball. Reaching the ball raises a temporary shield bubble so you can line up your next strike. The longer you aim the worse your accuracy gets.
Your Score Changes the Difficulty
Every stroke over par raises your Curse Level which leads to faster spawns, heavier mobs, and deadly elite enemies. Come in under par, and your draft rewards become significantly stronger. Meanwhile, Dusk creeps in the longer you spend on a hole, darkening the course and thickening the horde. Expect to die a lot, the game is intended to be difficult!
Your Golf Club is the Only Way to Defend Yourself
As the monsters and bosses attack you the only way to stay alive is swinging your club at them or dodging out of the way.
Five Ways to Play
- CAMPAIGN — A crafted Challenging 36-hole journey across two acts: The Old Links and the Corrupted Underworld, with 4 randomized bosses to battle every 9 holes. Once you complete the Campaign you unlock a tour card which increases the difficulty (like a mutation), there are 15 tour cards in all. The global leaderboard takes the best score based off the furthest tour card.
- THE GAUNTLET — Endless, procedurally generated holes so no two runs are ever the same. A real time leaderboard is displayed to see how far you are from breaking the record. The further you go the harder it gets and the procedural generation ramps up making the holes more chaotic. You also get to pick your path along the way, choose wisely!
- DAILY & SPRINT — One shared seed, one attempt, one global leaderboard. The Sprint packs a 9-hole run with rotating caddie contracts into a quick 5-minute session. The daily uses the exact same procedurally generated 18 holes course that everyone plays.
- COURSE DESIGNER — Paint custom 18-hole courses tile by tile. Features a large variety of different course elements to spice up the course. Test the course out as you are building it, then publish it for anyone to try.
- HEAD TO HEAD — Play the same procedurally generated course against your friends or any random opponent from around the world! Challenge your friend to a match or try against a random opponent. Rank up the more you play, longer win streaks move you up the rankings faster, reach the top of the leaderboard.
Build Your Run
Every hole ends at the Clubhouse Cart, where you draft perks, club mods, ball types, and optional curses. Build across seven distinct synergy lines—Precision, Power, Brawl, Speed, Storm, Control, and Greed—to unlock game-changing powers.
While minor cards tune your numbers, MAJOR cards rewrite the rules entirely:
- TAILWIND — After the ball reaches its apex, the wind guides it toward the pin and adds distance. Stronger winds provide a stronger boost.
- GIMME RANGE — Any ball that stops within six yards of the cup is pulled into the hole.
- SHOCKWAVE — The ball’s first landing damages and knocks back nearby monsters. Melee swings also knock enemies back.
- FAST TRACK — Move faster on tees, fairways, and greens. Once per shot, a ball rolling on short grass gains speed and turns toward the cup.
- ENDLESS DAY — Dusk never falls.
- REVENANT — Once per run, survive death with half your maximum hearts while regular monsters and enemy shots are cleared away.
The Long Game
- COMMUNITY WORKSHOP — Browse, play, rate, and subscribe to player-made custom 18-hole courses.
- 72 ACHIEVEMENTS — A complete suite of milestones, feats of skill, and hidden secret unlocks.
- PRO SHOP UNLOCKS — Unlock various new Golfers, shot trail animations, shot impact animations, new flag colors.
- NEMESIS SYSTEM — The monster that ends your run is promoted into a named, crowned rival. It returns to ambush you in future rounds, leveling up every time it takes you down until you settle the score and claim its trophy.
No Nonsense
No ads. No microtransactions. No energy timers. No currency for sale — Golden Tees are earned by playing, full stop. Fully playable offline with local boards clearly labeled. You buy it once, you own it forever.
Includes full controller support, remappable keys, and suspend-anywhere runs.
All art was created in Aseprite, the game was built in Godot.