Prop Revolt

Prop Revolt

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Screenshots

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Description

A prop hunt where being seen is a resource. Hide as an everyday object and survive - or let the hunter stare, charge the Revolt, and fight back as a team. There's often a fine line between hiding and attacking. Will you defeat the Hunters, or will you hide until the end? You decide!

Platforms

Windows

About

A globe on the shelf. A floor lamp in the corner. A waste bin nobody remembers putting there. One of them is a player - and the longer you look at it, the more dangerous it gets.

Prop Revolt is an asymmetric hide-and-seek game for 2-10 players. Props disguise themselves as everyday objects and try to survive. The hunters have a specific time to find every last one. The twist that makes it a different game: being watched doesn't only put a prop at risk, it charges the Revolt.

Being seen is a resource

Every second the hunter holds you in view, your Nervousness climbs - faster the closer they are, faster the more directly they're looking at you. A hunter with their back turned charges nothing at all. A hunter close by and staring straight at you fills your bar.

Hit 100 and you're torn out of your disguise, locked out of it for some time, and left with nothing but your legs and a very obvious robot body.

But that same nervousness is the fuel. Every living prop's nervousness pools into one shared team charge. Staying hidden keeps you safe. Staying watched makes your team dangerous. Every second under that gaze is a decision, and it's rarely an easy one.

The Revolt

When the charge is high enough, any prop can reach the Revolt trigger in the level and set it off - for everyone, at once, for a small amout of time.

For that time the rules invert:

  • Tackle - charge the hunter without ever dropping your disguise!
  • Melee - once you're revealed there's no more hiding, but you can fight!
  • Together - every prop's nervousness paid into that charge. It runs out for all of you at the same moment, whether you spent it or not.

Then the charge runs dry and you are furniture or a robot unable to fight again. The Revolt is not how you have to win. Props win by having anyone at all left standing when the clock stops. The Revolt is what you do when hiding has stopped working - and knowing it's coming changes how a hunter searches a room.

What you become is how you play

Objects in the level carry their own stats, and picking one is picking a build:

  • Tiny (vase, desktop computer or globe) - Small HP and fast, but disappears into a shelf of clutter. Cannot tackle at all in a revolt.
  • Small (waste bin) - Some more HP, a little slower and real hiding spot that can still throw a punch.
  • Medium (television) - Default HP, normal speed and the honest middle. Not that disappearing, but has a good punch.
  • Large (floor lamp or fridge) - Huge HP and slow, but everybody sees you easily. Bad for hiding, good for raising the Revolt and deals good damage during a Revolt.

You can transform again whenever you like - except shortly after a forced reveal, when you're stuck being yourself. Dropping down to a vase to survive the next sweep and trading back up before the Revolt lands is a completely legitimate way to play, and a completely legitimate way to get caught mid-swap.

At a glance

  • Asymmetric hide-and-seek for 2-10 players
  • Nervousness - being watched is the risk and the resource at the same time
  • Revolt mode - a shared team charge that lets props fight back for a small time
  • Four prop size classes trading concealment against health and damage
  • Four hunter weapons with armour plates, a weapon wheel and pickups placed in the level
  • Modular robot- & hunter customization
  • Three maps at Early Access launch
  • English, German, French, Italian and Simplified Chinese