The Last Lunch

The Last Lunch

No Reviews · 0 reviews

Screenshots

The Last Lunch screenshot 1
The Last Lunch screenshot 2
The Last Lunch screenshot 3
The Last Lunch screenshot 4
The Last Lunch screenshot 5
The Last Lunch screenshot 6
The Last Lunch screenshot 7
The Last Lunch screenshot 8
The Last Lunch screenshot 9
The Last Lunch screenshot 10
The Last Lunch screenshot 11

Description

A psychological cooking horror game set in a post-Soviet school. Cook meals, explore the school and its surroundings, and uncover the disturbing story hidden behind an ordinary cafeteria shift.

Platforms

macOS · Windows

About

The Last Lunch is a first-person psychological cooking horror game set in a post-Soviet school. You play as a new cafeteria worker: prepare meals, complete your everyday duties, and make it through five working days while gradually discovering that something unsettling lies beneath the ordinary routine.

Work in the School Cafeteria

Each shift begins with seemingly ordinary work. Prepare different meals, use kitchen equipment and ingredients, and complete the tasks assigned to you throughout the day.

Cooking and cafeteria work are a central part of the gameplay rather than just a backdrop to the story.

Explore the School and Its Surroundings

Your life is not limited to the kitchen. Explore the school and the surrounding neighborhood, interact with characters, visit different locations, and pay attention to details that may reveal more about what is happening around you.

Experience a Story Unfolding Over Five Days

Each new working day moves the story forward. Listen to radio broadcasts, talk to people, notice changes in your surroundings, and piece together clues as the familiar routine gradually becomes more unsettling.

A seemingly ordinary job soon becomes connected to a disturbing mystery.

Key Features

  • First-person cooking and cafeteria gameplay
  • A story unfolding over five working days
  • Exploration of a post-Soviet school and its surrounding neighborhood
  • Character interactions and environmental storytelling
  • Radio broadcasts, conversations, and other clues that develop the mystery
  • Psychological horror focused on atmosphere and tension rather than constant action
  • A detailed post-Soviet setting inspired by everyday life, architecture, and school environments