Cards, Blades & Fine Print

Cards, Blades & Fine Print

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Screenshots

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Cards, Blades & Fine Print screenshot 7

Description

A dryly funny single-player card adventure with turn-based battles, 170 enemies, 583 illustrated equipment items, 60 collectible sets, and three freely mixable talent paths – in a fantasy world full of dangerous administration.

Platforms

Linux · Windows

About

You only meant to try a new card game. One divine filing error later, you arrive in Oakford – a woodland town where heroic deeds are stamped, monsters are properly recorded, and poor decisions remain on file for an alarmingly long time.

Build your own fighting style around a compact action deck. Read enemy intentions, combine attacks, parries, techniques and spells, and develop your hero freely across Warrior, Mage and Assassin paths. Hybrid builds are expressly permitted. Sensible choices are merely recommended.

Between battles, explore regions, resolve multi-part cases, take on questionable jobs, and improve your equipment, alchemy, smithy and hero's home. Defeat does not erase your journey. Retreat, prepare, and return with better tools or a worse mood.

What begins as a woodland adventure eventually leads to Bracketbreak: a village of broken textures, stubborn hitboxes and authorities that have misplaced their own quest markers. Beyond the final plot hole waits a concluding chronicle that does not reliably respect the boundary between game and player.

UNICORN PROTECTION

A group of darkly dressed adventurers stands in a moonlit forest before a gigantic, outrageously cute unicorn with huge eyes and a rainbow mane.

Rather keep spiders officially out of sight? Enable Unicorn Protection in the settings. Clear spider imagery across the game – from case files and hunts to combat and the bestiary – is replaced by outrageously cute unicorns with disproportionately large eyes. Names, text and gameplay remain unchanged. The dignity of Duskwood does not.

FEATURES

  • Turn-based card battles with clearly telegraphed enemy intentions
  • Three freely mixable class and talent paths
  • 583 collectible equipment items – each with its own artwork
  • 60 collectible mission, dungeon and story sets in the set archive
  • Persistent loot, upgrades, potions, set bonuses and equipment profiles
  • 170 distinct enemies with individual artwork, stats and officially questionable job titles
  • 26 main cases, repeatable hunts, tavern adventures and special assignments
  • Two major villages, several regions, a deep dungeon and a complete endgame
  • Three difficulty variants with unchanged rewards
  • A dedicated autosave and three manual save slots with a local backup
  • Demo progress is automatically carried over into the full game
  • Controller support for standard gamepads alongside mouse and keyboard
  • Fully playable in German and English
  • No account, advertising, purchases or telemetry