Flames Betwixt

Flames Betwixt

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Screenshots

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Description

An isometric co-op RPG where you choose two professions, but bring only eight skills. Gather a party of up to eight, with friends or recruited heroes under your command. Prepare in town, then venture beyond the outposts into an unknown world.

Platforms

Windows

Developer

TCubedStudio

Publisher

TCubedStudio

About

Gather your party

Flames Betwixt is an isometric co-op RPG about building characters that work well together, taking heavy inspiration from Guild Wars 1. (Not affiliated with ArenaNet or NCSoft, just raised on their work.)

Build a party of up to eight players and heroes. Bring your friends, fill the empty slots with companions you recruit along the way, or play the whole campaign solo with seven heroes under your command.

Eight skills, and that's it

Pick a primary profession and a secondary, then build an eight-skill bar from their combined pool. You can change your build in towns and outposts. Once you head out, you’re committed.

Six professions to choose from:

  • Warrior. Heavy armor and a place on the frontline. Build Valor by landing hits, then spend it on martial skills.
  • Ranger. Fight with a bow, cripple and poison your enemies, and bring a beast you charmed in the wild.
  • Paladin. Hit hard with holy magic, enchant your allies, and keep the party standing with healing and protection.
  • Arcanist. Fire, frost, and big numbers, with Exhaustion waiting if you get greedy.
  • Necromancer. Turn the corpses on the floor into an army. Drain life, lay curses, and wield cold death magic.
  • Voidwitch. Stack hexes, recover energy by interrupting enemy spells, and summon familiars to bolster your spellcasting.

Your primary determines your attribute caps, passives, and armor. Your secondary opens up another profession’s skills. A Warrior/Necromancer and a Necromancer/Warrior can have very different jobs in a party.

Think about what everyone is bringing before you leave. A resurrection skill can get a fallen ally back into the fight. If the whole party wipes, you’ll respawn at the nearest resurrection shrine with a minor death penalty, and some time to rethink your choices.

You cap at level 20

Reaching level 20 is a brisk journey. After that, progression is about finding more options: new skills, different profession pairings, and inscriptions and glyphs to modify your armor and weapons.

You’ll keep finding ways to change your build long after you’ve finished leveling.

Combat gives you plenty to work with: conditions, hexes, enchantments, interrupts, and energy management. Watch an enemy’s cast bar, interrupt the spell your party can’t afford to take, or strip away the enchantment keeping a foe alive.

Command your party with tactical prioritization

You choose each hero’s skills, attributes, and priorities using gambits: an ordered list of instructions that tells them what to do and when.

An ally drops below half health? Heal them. Someone goes down? Try to revive them. Nothing more urgent? Attack your target.

The order matters. Put reviving above healing, and your hero will prioritize getting someone back up over tending to the wounded.

You can adjust your heroes at an outpost. In the field, they work with what you brought, same as you.

Nightfall

The day/night clock keeps running while you explore. At night, enemies have more health and hit harder, and you may encounter different foes. The loot is better, too, and some items grow stronger after dark.

Push through it or wait for morning.

Co-op Campaign

Host a campaign for you and your friends to drop straight into 8 party slots. For any slot nobody takes, a hero can fill. Or play the entire thing solo running seven companions yourself!

The world

The Flame is going out, and the Fell are awakening.

You have been summoned from beyond the Augur’s Rift. The Order was there to guide you, but none can say who you were before.

Explore with the companions you meet along the way, and uncover what brought you here and what’s waking as the Flame fades.

About the Developer
Flames Betwixt is a solo passion project. I loved the deep theory-crafting and horizontal progression of classic 2000s RPGs, and I wanted to build a modern co-op experience that captured that same magic.