Open Headcount: A Corporate-Hell Roguelike

Open Headcount: A Corporate-Hell Roguelike

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Screenshots

Open Headcount: A Corporate-Hell Roguelike screenshot 1
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Description

A corporate-hell roguelike auto-battler. Hire a disposable worker, build game-breaking combos out of office junk, and send them up the corporate ladder through the circles of Limbo Corp. When they burn out, open a new headcount. The only way out is up.

Platforms

Windows

Developer

Platyware

Publisher

Platyware

About

The only way out is up.

Open Headcount is a corporate-hell roguelike auto-battler where you don't do the work, you assign it. Hire a disposable worker, kit them out with whatever's lying around the office, and send them up through the floors of Limbo Corp. 

Assign the Work

Each shift, three job postings land on your desk: hostile work environments, high-visibility projects, hostile workplaces, and more. Pick one and dispatch your new hire through countless rooms in retail, corporate, and other work environments. The combat runs itself; the management is on you.

Build Their Loadout

Issue your hire the necessities of corporate life — red staplers, golden parachutes, glass ceilings, compound interest, toxic office plants — and hunt for the combos that break the whole thing wide open. Every item has triggers; the right stack turns a sensible loadout into an unkillable synergy engine. Bank their Overtime, snowball their stats, and most importantly let the numbers go up.

Send Them Up the Ladder

Limbo Corp is a tower, and every floor above you is worse than the last: the retail floor, the open-plan office, the C-suite, and whatever runs things at the top. Push your hire through a bestiary of corporate monsters: Karens, Time Thieves, and other monstrosities seen in a work day. The company motto is simple: the only way out is up.

Features

  • A combo-hunting auto-battler in the spirit of Balatro and Backpack Battles
  • You're their manager, not the worker: hire, equip, and assign jobs to your employee
  • A deep pool of corporate-junk items with stacking synergies and game-breaking builds
  • Multiple candidates to hire, each a different archetype: the scrappy Intern, the sturdy Old-Timer, the all-or-nothing Contractor
  • Permanent, run-warping résumé skills earned from every Performance Review
  • Ascend the circles of corporate hell: distinct floors, bosses, and enemy rosters
  • When one hire burns out, open a new headcount: roguelike runs, difficulty scaling, and unlocks.
  • A moody, liminal world seen entirely through the company's own CCTV feeds and company-assigned desktop

Welcome to Limbo Corp. Your headcount is open.