
Arch Rogue
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Description
Descend ten depths of a grim, ever-changing dungeon. Real-time isometric combat, five archetypes, cursed bargains and unidentified loot, shrines, secrets, and a tyrant at the gate — alone or in two-player online co-op. Death is permanent. The dungeon never deals the same hand twice.
Single-playerMulti-playerCo-opOnline Co-opCross-Platform Multiplayer
Price
Free
Platforms
Linux · Windows
Developer
Matti Rita-Kasari
Publisher
Matti Rita-Kasari
ActionFree To PlayRPGAction RPGAction RoguelikeCo-opDark FantasyDungeon CrawlerIsometricOnline Co-OpPerma DeathPixel GraphicsProcedural Generation
About
The Gate is open. Ten depths will make you earn it.
Arch Rogue is (yet another) modern take on the classic Rogue formula: a grim,
replayable isometric action-RPG dungeon crawler. Every run builds a new
dungeon — new floors, new enemies, new treasure, new dilemmas — and every
death is final. What carries forward is what you've learned, what you've
discovered, and the options your past runs have unlocked.
A dungeon with intent
- Ten procedurally built depths with themed biomes, chokepoints, traps,
secrets, and dark floors lit only by your lantern. - Floor plans pace the whole run: escalating threat, elite packs, ruin
ambushes, treasure vaults, and optional challenge rooms for those who ask
for trouble. - Five bosses bar the way — the Ash Gallows Knight, the Mycelial Matron,
the Rime Chanter of the Ninth Bell, the Voidbound Rune Sentinel — and, at
the bottom, the Dread Gate Tyrant.
Fight in real time, die in real time
- Melee arcs, ranged bolts, arc novas, and a dash — governed by stamina,
mana, and cooldowns, against enemies with readable telegraphs. - Elites with named modifiers, Oathbound minibosses, and encounter design
that makes every room a decision.
Loot worth dying for
- Five archetypes — Warden, Rogue, Arcanist, Acolyte, Ranger — with active
abilities, passive talents, branch commitment, and combo bonuses. - Six rarity tiers and an ARPG-style affix vocabulary: damage types,
resistances, lifesteal, thorns, procs, and speed. - Unidentified items, tempting cursed bargains, and unique relics with
effects that bend a build around them.
The dungeon asks questions
- A seeded dark-fantasy storyline with story guests and Aid / Bargain / Defy
choices that echo through the run. - Seven shrine types, hidden caches, sealed armories, moonlit bargains, and
lore buried where only the thorough will find it. - Flavor halls off the beaten path — a bar with a toast pilgrimage, a
moonlit garden, the Hall of Unlost Echoes — each with its own rites and
little games.
Two will descend
- Online two-player co-op: host a run, share a 4-character code, and descend
the same dungeon together. No accounts, no sign-up.
Built for the long haul
- Four difficulties, from Easy to the unlockable Hell.
- Meta-progression that opens options without removing run tension.
- Full controller support and native Steam Deck play.
- 39 achievements.