-30% SUPERBOLT
Positive · 0 reviews
Link Hub
View on Steam→Screenshots








Description
You are the lightning. Charge a dying machine, crack it open, and grow from a centimetre-wide spark into the brightest event in the universe. An incremental across seven worlds of scale, where every collapse makes you stronger.
About
You start as a spark a few centimetres wide. You end erasing galaxies.
SUPERBOLT is an incremental game about one gesture: charge the bolt, release it, watch things break. Around that gesture, seven worlds. Each one is a jump in scale, and each one adds a rule the last one didn't have.
SEVEN WORLDS, ONE LADDER OF SCALE
From a workbench spark (centimetres) to an arc, a storm, a planetary tempest, a solar flare, a pulsar, and finally a gamma-ray burst measured in megaparsecs. The crossing between worlds isn't a menu. You ride it.
A NEW RULE EVERY WORLD
- THE RUPTURE. Strike a cracked node by hand: it bursts.
- THE CHAINS. The bolt jumps from node to node.
- THE LEECH. The leech steals 22% of your Charge while it stands: kill it first.
- THE RESONANCE. Strike on the beat, keep the rhythm.
- THE ALIGNMENT. The beam sweeps: strike what it lights.
- THE SATURATION. The screen whitens as the end comes.
- THE SUPERBOLT. Keep holding past a full bar until the white gauge fills, then let the superbolt go.
- THE STORM. Six full-bar strikes fill the storm gauge: the whole field bursts.
- THE SCAR. Every bolt leaves a trace on the ground. Nodes that cross it get bitten.
COLLAPSE. RETURN STRONGER.
When your universe has nothing left to give, collapse it. Ions fund a constellation of permanent stars across three branches (Lightning, Memory, Storm), and every new run starts faster, hits harder, goes further.
MADE TO BE 100%ED
47 achievements, five named challenge runs (SILENCE, GLASS, GREED, MONOCHORD, NIGHT) with permanent rewards, a journal that tracks every perk you've ever held, and a speedrun feat for the bold.
RESPECTS YOUR TIME
No ads, no microtransactions, no waiting walls. Sessions of five minutes or five hours both move you forward.
ACCESSIBILITY
A Reduced Flashes mode caps flash frequency and intensity, removes hitstop, and softens the endgame whiteout. This game contains flashing lights; a photosensitivity notice is shown in-game at first launch.