
LIMP MODE
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Description
A driving survival game with real drift physics and deep tuning. Your car is your life: read fault codes with an OBD scanner, clear them to limp on, cut systems for power. Run the highway where the dead are just bad weather - or hit 20-player drift servers. Built by a real mechanic.
About
Your car is in limp mode. So is the world.
LIMP MODE is a top-down driving survival game about one thing: keeping a
broken car alive. The handling leans simulation, the tuning goes deep, and
the road does not care. Fuel is your run timer. Every stop for gas, parts
or loot costs you something. And when the engine light comes on, you don't
pray — you plug in a scanner.
Driving that takes itself seriously
This is a driving game first. Slip-based tire physics, weight transfer,
and drift behavior tuned by a real-life drifter and former tuning shop
operator. If you can hold a slide in a sim, you'll feel at home here — and
when the road gets ugly, a clean powerslide is a survival skill.
Drift servers — 20 players, your cars, your tracks
A second multiplayer mode next to co-op. Open the server browser, join a
public drift session or host your own — private if you want it.
- Up to 20 players on dedicated drift maps, tandems included.
- Everyone gets their own pit box: lift, storage, and a box you can
design yourself and show off. - You drive YOUR cars — wreck one drifting, and it stays wrecked in
story mode until you fix it. - Build tracks in the track editor and host sessions on them. Share
tracks and box designs with the community. - Parts shop and a burger stand right at the pit lane — the meeting
point between runs.
The diagnostic scanner is the weapon
Designed by a working car diagnostics technician, the OBD tester is the
heart of the game:
- Read fault codes — know exactly which part is failing instead of guessing.
- Clear faults — the limp mode gamble: the car runs again NOW, but the
fault comes back, and the intervals get shorter every time. - Disable systems — software tuning with a price. Kill the cat for more
power and flames from the exhaust… and every zombie nearby hears it.
Every intervention is a decision with a cost. Never a no-brainer.
Tuning like in a real shop
Mechanical parts, software stages and body kit — lift kits, wheel and
track-width setups, paint, tint, and pieces you'll be glad you bolted on
when the horde closes in. Built by someone who ran a tuning shop for a
living.
Your cars are really yours
A personal garage that follows you across every mode: your own cars, each
with its service book and odometer. Damage, tuning, mileage — it all
travels with the car, no matter whose game you're in. Find a car in the
world, register it, and it's yours for good.
A car that breaks like a real car
- Four consumables: fuel, oil, coolant, battery charge.
- Parts wear out, take damage, can be stripped from wrecks — used parts
come with used condition. - Hit a rock and crack your oil pan? It drips in real time, leaves a
slick under the car, and the puddle on the road is slippery. - No radiator? Fine — until the temperature gauge says otherwise.
- Weak battery, horde incoming, key turning slowly: that sound is the
whole game in one moment.
The dead hold the cities
Out on the highway the dead are just the weather: strays around wrecks,
shapes in the headlights. The infected cities are another story — that's
where the hordes are, and that's where the best loot sits. You decide
when the reward is worth driving into the storm.
Why you're driving
Your grandfather is 1,000 kilometers up the highway, and the phone only
works sometimes. One broken car, one long road, and a reason to keep the
engine alive.
One world per save — your wrecks wait for you
Death ends the run, not the world. You wake up at your base; the same
highway is still out there, with every stripped container and every car
you abandoned at kilometer 40. Walk back, drive back — or let it rust.
Co-op for up to 4 players
Run the highway with friends: one drives, one rides shotgun with the
scanner, everyone fights. Runs start at the host's base — so they'll see
what you built.