Abduction

Abduction

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Screenshots

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Description

A 16-player asymmetric party game of betrayal and bad decisions. One of you secretly flies a UFO. Everyone else fights to survive it — and each other. Then the aliens show up. Nobody's safe. Nobody's innocent. Concept art is representative of the game's final rendered graphics.

Platforms

Windows

About

One of you is not who you say you are.

Sixteen players drop into the dark. Fifteen are survivors — armed, scared, and turning on each other fast. One is secretly piloting a UFO overhead, tractor beam charged, picking off targets from above.

Then the greys show up. They don't care whose UFO, who's human, or who's winning. They just want everyone.

Every round rewrites the paranoia. Is that gunfire a survivor fighting for their life — or bait? Is that shadow above you the UFO lining up a beam, or just a cloud? You won't know who's flying the saucer until the light hits you.

Trust no one. Look up. Survive.

Every match, one player secretly becomes the UFO. They're your friend right up until they're not. Everyone else is left scrambling to survive them, each other, and whatever's crawling out of that beam — and nobody knows who to trust until it's too late.

Round one, the greys are barely worth a second glance. By round five, they're an unstoppable tide, swarming faster than you can think. What started as a stroll through the woods turns into a full-blown sprint for your life.

The UFO seat comes around for everyone eventually. One round you're sprinting for your life, the next you're the thing everyone's sprinting from. Nobody stays the underdog forever — which means nobody's ever really safe, including you.

Survivors want each other knocked out. The UFO wants abductions. The greys just want everyone. Three agendas, zero alliances that actually hold — and it doesn't matter who takes you down, once you're out cold, you're getting beamed up regardless.

Run free-for-all and trust no one or team up in 3s and trust exactly two people (for now). Either way, someone's getting left behind.

Five rounds. One UFO seat that keeps changing hands. Only one player walks away the undisputed victor — and everyone else spends the whole ride back plotting how they'll get there next time.