
Itinerant Rig
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Description
Pose, animate, and export rigged 3D characters — right from your touchscreen.
Released
September 1, 2026
Price
Platforms
macOS · Linux · Windows
Developer
Publisher
About
Itinerant Rig is a touch-first 3D character animation tool built for
creators on the go. Import a rigged character, pose it with your fingers or tablet,
key full animations, and export a ready-to-use file — all without ever
touching a mouse or keyboard. They are still supported, though.
Bring in a character built in Blender (or any tool that exports .glb,
.gltf, .fbx, or .obj) — complete with bones, weights, and shape keys — and
start animating immediately. No importing pipelines, no desktop-only
software. Just your model and your hands.
FEATURES
Touch-Native Posing
Tap a bone to select it, drag the on-screen rings and arrows to rotate and
move it — gizmos built from the ground up for fingers, not cursors. Orbit,
pan, and zoom the camera with familiar touch gestures.
Full Animation Timeline
Keyframe any pose, scrub the timeline, loop clips, and fine-tune motion
with a graph mode for per-bone curves and easing. Manage multiple named
clips per character.
Inverse Kinematics & Spring Bones
Pose limbs naturally with IK chains, pole targets, and planted/pinned feet.
Add jiggle and secondary motion with spring bones and colliders — hair,
tails, and accessories that move on their own.
Eye Look-At Rig
Give your character a draggable gaze target that both eyes track
automatically as the head moves.
Shape Keys & Facial Animation
Animate blend shapes by hand, drive them automatically from a bone (great
for corrective shapes), or set up automatic blinking.
Custom Shaders & Materials
Build layered material stacks per mesh, including your own custom Godot
shaders with live-editable parameters. Save a shader setup once and apply
it to other meshes or other projects in a couple of taps.
Multi-Character Scenes
Add multiple characters to a single scene, each with its own rig, clips,
and materials.
Cutscene Mode
Sequence whole animation clips, sounds, and a dedicated keyable camera into
a full cutscene — then render it out as an image sequence with mixed audio
for editing in any video tool.
Audio & Lip-Sync
Import sound clips and line them up against your animation with a visual
waveform.
Export Your Way
Export a portable, editable Godot project folder, or a standalone
.glb/.gltf file with baked animations — ready to drop into a game engine
or open in another 3D tool.
Multi-Language Interface
Available in English, Spanish, French, German, Portuguese, and Japanese.
Undo/Redo, Autosave, and a full in-app help reference are built in, so you
can experiment freely and never lose your work.