Cosplayer's Quest
An introverted cosplayer, Koromo Kuroi, is flung into a fantasy world?! With dreams of opening her very own costume shop, she sets out on a quest to earn enough money to turn that dream into reality!

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Build a crystalline war machine in this colorful roguelite engine-builder. Combine pigments, weapons, mutations, and rule-breaking upgrades to create explosive feedback loops, defeat escalating bosses, and chase one more run.
Released
August 21, 2026
Price
Platforms
Windows
Developer
Publisher
Last sync
September 26, 2026
PRISMBLOOM is an automatic-combat roguelite engine-builder about assembling a six-weapon crystalline Crown in the middle of a hostile garden.
Enemies advance along six curling paths. Your Crown chooses its targets and fires automatically. You decide what weapons it grows, which colors they carry, how their effects connect, and whether the resulting machine becomes elegant, efficient, or completely unreasonable.
Every defeated enemy creates Threat. Earn enough and you bank a Bloom—a free card choice that waits until you decide to open it.
Add another weapon. Rank up one you already have. Make one color trigger another. Rewrite a global rule. Mutate a weapon into a new behavior. Accept a dangerous bargain. Then return to the battle and watch the consequences spread across the entire garden.
Every Crown starts small.
The best ones become difficult to explain.
PRISMBLOOM’s upgrades are designed to trigger, repeat, convert, and compound.
A Blue effect can trigger Green poison and roots. Every root can release Purple chain lightning. Critical hits can start their own electrical storms. Poison kills can feed your Dew economy. Marks can absorb burning damage before they burst. One color can activate the next until the entire Crown becomes a self-sustaining loop.
Build with:
The strongest builds do more than increase damage. They create systems that generate attacks, statuses, currency, shields, critical hits, and additional triggers faster than the enemy can contain them.
Every weapon occupies one of six sockets around the Heart.
Fire precise needles, launch delayed seed pods, grow orbiting familiars, hold beams on priority targets, strike entire lanes with rings and fans, spread clouds of poison, throw returning Prismarangs, stitch enemies together, or drill into a boss until the whole engine overheats.
Weapon placement matters. Neighboring colors create seams with additional effects, while grafts combine two weapons into a driver-and-payload pair.
Specialize in one reliable tool or fill every socket with a different piece of machinery.
Each pigment has its own combat identity:
Build a monochrome Crown around one dominant behavior, connect complementary colors, or assemble a full spectrum where every effect starts another.
Your garden might become:
Each run begins with one Opening Bloom before entering the Continuous Garden.
Survive five finite waves and a multi-phase boss. Auto Next keeps the garden moving after each visible transition, or you can turn it off and start the next wave when you are ready.
Ordinary wave clears never force another card or shop visit. Banked Blooms wait for you. Run upgrades, services, and risks remain optional.
During the run, temporary Dew can be spent on:
Open the live build drawer while the battle continues, reinforce a weak Crown, or save your Dew for effects that scale with how much you hold.
When you want more pressure, Rush the current wave to pull additional enemies into the garden immediately and earn bonus Dew if you survive.
Optional one-wave risk offers appear during the Garden Cycle.
Accept a dangerous modifier for an additional reward or dismiss it and keep moving. Empower elites, accelerate the assault, compromise your defenses, or bet that your engine can handle a sudden change in the rules.
These decisions never block the garden. The run continues because you chose to push it—not because an intermission demanded an answer.
Clear the five Garden Cycle waves and face your selected boss.
Bosses introduce phases, reinforcements, telegraphed attacks, and mechanics designed to expose weaknesses that ordinary enemies could not. Defeating one secures the victory and grants a Boss Relic.
Then choose:
End the run, bank your permanent Gold, and visit the Workshop.
Or continue with the same build into Overgrow.
Overgrow is an endless post-victory challenge built from four escalating ordinary tiers followed by a recurring boss on every fifth tier. Each defeated boss offers another Relic and another chance to continue.
The original victory remains secured.
Everything after that is about discovering when the machine finally breaks.
Dew belongs to the current run. Gold survives.
Invest permanent Gold across six uncapped Workshop lanes covering weapon power, attack speed, Heart, critical chance, Dew production, and defense. Every five ranks reaches a new milestone that strengthens the lane and unlocks additional possibilities.
Account progression also expands:
The Bloomarium records every weapon-and-color combination you successfully bring to life, along with discovered cards, defeated bosses, and Boss Relics.
Permanent progression provides both new possibilities and lasting power. Later runs begin with more options—but still demand a coherent engine.
Detailed results explain what happened.
Review average and peak DPS, largest chain, waves cleared, Overgrow tier, Dew earned and spent, rerolls, services, permanent Gold, top damage sources, progression gains, records, and the event that finally broke the Heart.
Then decide what comes next:
Death is not the end of a build.
It is the moment you understand what it was missing.
PRISMBLOOM combines the readability of automatic combat with the decision-making of a roguelite and the compounding growth of an incremental engine-builder.
Features include: