
Lights Of DunHuang
No Reviews · 0 reviews
Link Hub
View on Steam→Screenshots





Description
Lights Of DunHuang recasts the classic Zuma marble-shooter as 11th-century mural restoration. Inherit the Flowing-Light Brush, fire six mineral pigment-balls along Apsara ribbons through ten Mogao Caves, chain colors into overlapping dyes, and ignite each sutra before the Spalling Gap swallows it.
About
A mural-restoration journey through the Mogao Caves
Lights Of DunHuang recasts the classic Zuma marble-shooter as the work of an apprentice painter in 11th-century Dunhuang. As Western Xia cavalry closes on Shazhou, you inherit the "Flowing-Light Brush" of the last Color-Sealer and walk cave to cave, restoring sutra illustrations before war can erase them.
Story
Year 1036, Song dynasty. The Guiyi Army is failing; Western Xia horsemen ride toward Shazhou. The last Color-Sealer has died; his brush falls to you. A stroke of color is not paint laid over old paint — it makes the thousand-year pigments flow again. Each mural you restore wakes a painter-spirit, and a sealed story opens.
How it plays
- Flowing-Light Brush — your shooter, fixed at the heart of each cave. Aim, fire, swap the next pigment-ball.
- Apsara Ribbons — pigment-balls travel along ribbons that are also the murals' composition lines.
- Color-Setting — three or more same-colored balls fuse and dissolve into pigment. Eliminate to paint.
- Overlapping Dye — chains deepen shade by shade; the higher your combo, the richer the bloom.
- Spalling Gap — track's end is where the mural peels. Let the chain fall in and the painting dies.
- Sutra-Light Ignition — clear a cave's pigment and the gray line-drawing floods into full color, gold sweeps across, a painter-spirit rises.
Six mineral pigments
Cinnabar · Orpiment · Malachite-Green · Lapis-Lazuli · Lac-Purple · Clam-Shell-White — six historical Dunhuang pigments, each with its own spectral behavior.
Tool balls mid-chain
Slow retards the stream · Reverse rolls it backward · Bomb shatters a cluster.
Ten cave sutras across six chapters
- Chapter 1 — Caves 275 (King Sivi's Offering) & 257 (Nine-Colored Deer)
- Chapter 2 — Caves 249 (Flying Apsaras) & 285 (Immortals)
- Chapter 3 — Caves 420 (Bodhisattva) & 57 (Beauty Guanyin)
- Chapter 4 — Caves 220 (Western Pure Land) & 217 (Amitayurdhyana Sutra)
- Chapter 5 — Cave 61 (Mount Wutai Map)
- Chapter 6 — Cave 3 (Thousand-Handed Avalokiteshvara)