
Risewards
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Description
Solve tons of puzzles using logic, physics and (why not) by tricking the game itself. Sometimes the solution may be obvious to you, other times you'll need to think outside the box to progress, or maybe hack your own way to skip a puzzle. Just don't fall into the void... unless you should? ;)
About
The thing is: you don't know where you are, and you don't know how you got there, but everything seems to tell you should move in the only direction you can: upwards. Surelly that will magically solve all your problems.
Risewards is a single-player game featuring tons of puzzles with some peculiar features that make it unique, while usually puzzle games are just about solving them. In this game, rules are not written, so you must wiselly decide your next step, as everything can (and will) change any aspect in the current run, or the future ones, or the puzzles... who knows; but something will surelly change: your chance of success.
Pls explain better
Ok. The game consist of a room with a puzzle surrounded by neighbor rooms, and there are two main goals: 1- To climb on the neighbor rooms of your choice, and 2- To solve the puzzles to make the climb easier, help yourself, unlock things or obtain prices for better and more exciting future runs, or simply to learn how to stink less. You can rotate the world but the player won't follow, there's also several dimensions that could get you lost. Remember, solving a puzzle is not mandatory to leave it, sometimes the smartest decision could be to find another way to solve it, or skip it, maybe hack it? farm items? or maybe even drop into the void? (no pls). This is a puzzle game where tricking the game itself to make your own way to the end is usually rewarded (is up to you to discover how).
More? More!
Several difficulty modes, need hints?
Seeded runs so you can retry or share them with your friends (or enemies)
Premade challenges built to test your skills
It's not because I made it, but its a pretty nice looking game, beautiful
Key features
Non-linear progression
User decisions DO count
Unique puzzle style