Toiletocalypse

Toiletocalypse

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Screenshots

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Description

An absurd roguelike survival! Drink, work, make it to the toilet! Or don't. Hold on to what's left of your sanity at a job where your own bowels turn on you. Events, buffs, debuffs and a pile of items that help or get in the way.

Released

September 3, 2026

Price

$7.99

Platforms

Windows

Developer

DefektGames

Publisher

DefektGames

Last sync

October 7, 2026

About

This is not just a game about running to the toilet.

This is an absurd roguelike survival where you try to survive a work shift in someone else’s apartment before your guts take you down. One shift can be relatively calm. Another can turn into chaos you can’t control. Everything runs on RNG. Everything is possible!

The client left the keys, a task list, and disappeared. You’re paid per job. Finish it - you get paid. Don’t finish it – you get nothing. Your guts came to work with you. They’re the main antagonist.

You start on a random map with different jobs to complete, for example putting up partition walls.

Four bars. One disaster.

Water drops. Pressure rises. Psyche keeps everything together until something goes wrong - and it will. Stamina decides whether you even make it in time. Neglect one and it hits the others.

You search the cabinets like a thief. Starting loot is random. You find tea, unlabeled pills, and expired cola. You drink it and hope this time it’s fine.

There is no inventory. You have two hands. You pick things up by holding a button and craft by instinct. Sometimes you get tea.

Water has quality and temperature. The kettle gets dirty. The pot on the stove can burn. Appliances can burn out. The light bulb dies, and the ladder you need to replace it is sometimes there, sometimes not.

Sometimes work creates more work. To put up a wall you have to carry the materials, build it, and clean up after yourself. To mop the floor you need a mop, a bucket, and clean water. Dirty water won’t clean anything.

The phone works both ways. You order tools and upgrades for this one shift only. Sometimes the administration calls. Sometimes it’s a salesman you have to get rid of.

Coffee + a cigarette thirty seconds apart ends exactly the way you think. Every consumable has its own effect - it either gives you something or takes something away.

A shift is never calm. The lights go out. The water cuts off. Someone tries to sell you something over the phone, or you just get unlucky.

At the end you get a full report: how many times you shit yourself, how many times you clogged the toilet, what mess you left behind, and whether you walked out with clean hands.

There is no winning here. There is chaos and a fight to survive. You earn points for completed jobs and unlock new things with them. After every win the difficulty goes up. If it gets too hard, you can lower it. Next time will be different. Not necessarily better.

What’s under the hood:

  • 4 need bars (water, pressure, psyche, stamina)
  • No inventory, only two hands. Two pockets as an upgrade
  • Instinct crafting, no recipe list
  • Events, buffs and debuffs
  • Phone: shop, deliveries, one-shift upgrades
  • Random starting loot in the cabinets. Different item types: tools, containers, consumables, ingredients and junk.
  • Water with quality and temperature + boiling system
  • Kettle and pot that can break and burn
  • Appliances that can burn out on a power surge
  • Jobs require tools or materials. Some tools can speed them up
  • Optional QTE (3 types). Winning finishes the job instantly. No penalty for not using QTE
  • Speeding up work at the cost of stamina
  • Toilet clogging, toilet paper and its substitutes
  • Hygiene, dirty hands, gloves, shower
  • Day and night shifts
  • Unlock system (RNG or cards)
  • Rising difficulty after wins + option to lower it manually
  • Encyclopedia covering items, buffs/debuffs, events, crafting and water types
  • End-of-shift statistics
  • Runs from 10 minutes to several hours
  • Full controller support
  • Option to censor profanity

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