STACK OVERFLOW
Stack Overflow is an addictive stacking game where perfect timing is key. Tap to drop moving blocks from the left or right and build your tower as high as possible—each block must land precisely to keep your tower intact.

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An absurd roguelike survival! Drink, work, make it to the toilet! Or don't. Hold on to what's left of your sanity at a job where your own bowels turn on you. Events, buffs, debuffs and a pile of items that help or get in the way.
Released
September 3, 2026
Price
Platforms
Windows
Developer
Publisher
Last sync
October 7, 2026
This is an absurd roguelike survival where you try to survive a work shift in someone else’s apartment before your guts take you down. One shift can be relatively calm. Another can turn into chaos you can’t control. Everything runs on RNG. Everything is possible!
The client left the keys, a task list, and disappeared. You’re paid per job. Finish it - you get paid. Don’t finish it – you get nothing. Your guts came to work with you. They’re the main antagonist.
You start on a random map with different jobs to complete, for example putting up partition walls.

Water drops. Pressure rises. Psyche keeps everything together until something goes wrong - and it will. Stamina decides whether you even make it in time. Neglect one and it hits the others.
You search the cabinets like a thief. Starting loot is random. You find tea, unlabeled pills, and expired cola. You drink it and hope this time it’s fine.
There is no inventory. You have two hands. You pick things up by holding a button and craft by instinct. Sometimes you get tea.
Water has quality and temperature. The kettle gets dirty. The pot on the stove can burn. Appliances can burn out. The light bulb dies, and the ladder you need to replace it is sometimes there, sometimes not.
Sometimes work creates more work. To put up a wall you have to carry the materials, build it, and clean up after yourself. To mop the floor you need a mop, a bucket, and clean water. Dirty water won’t clean anything.
The phone works both ways. You order tools and upgrades for this one shift only. Sometimes the administration calls. Sometimes it’s a salesman you have to get rid of.
Coffee + a cigarette thirty seconds apart ends exactly the way you think. Every consumable has its own effect - it either gives you something or takes something away.
A shift is never calm. The lights go out. The water cuts off. Someone tries to sell you something over the phone, or you just get unlucky.
At the end you get a full report: how many times you shit yourself, how many times you clogged the toilet, what mess you left behind, and whether you walked out with clean hands.
There is no winning here. There is chaos and a fight to survive. You earn points for completed jobs and unlock new things with them. After every win the difficulty goes up. If it gets too hard, you can lower it. Next time will be different. Not necessarily better.






