Gallerie
A psychological horror adventure where you investigate a large art gallery following many disappearances. You'll go on a journey filled with fear and stress to find out what happened to all those who went missing.

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Fly a heavy mining exosuit through a 2.5D asteroid field, stack up to six auto-firing weapons, and fight while you mine. Risk your cargo for bigger payouts, power up your orbital station, and take down a boss every five waves across 10 to 30 waves of roguelite chaos, or keep going in Endless.
Released
September 10, 2026
Price
Platforms
Linux · Windows
Developer
Publisher
Last sync
October 8, 2026
I made Gunmetal Orbit because I love Brotato and other roguelite bullet hell games.
I love the short runs, auto-firing weapons, ridiculous builds, and that point where the whole screen fills up and somehow you are still alive.
But, I wanted to make my own and change the loop in a few ways. So, I put it in a 2.5D asteroid field, gave you a heavy mining exosuit with up to six weapons, and made mining, risky cargo, and your own orbital station part of the run.
That became Gunmetal Orbit.
Your weapons fire automatically. Everything else is on you. Fly with twin-stick controls, dodge incoming fire, dash through openings, crack asteroids, collect ore, and decide when it is finally time to head back to the station. Or hold the trigger and Tether Home, a live wire that winches you back while your guns keep firing.
And the ore is not just another pickup. Carrying more increases the payout, but a full hold slows you down and taking a real hit knocks chunks back into the field. Fly further out and your Signal Heat climbs, so the rocks get richer and the elites show up more. Hot Ore pays 3x, but everything hunts you harder while you carry it. Bank early and stay safe? Or get greedy, hang around too long, and try to bring home one more load?
Every wave has something else going on too. Survey Beacons to claim, Derelict Caches to crack, Distress Calls, rich veins, a Void Siphon that vacuums up the whole field, and sometimes an Ore Smuggler that never fights back. It just runs for the edge with its stolen cargo, so chase it down.
Every run starts around a small orbital station, and every load of ore you bring home charges its Uplink. The greedier the haul, the faster it fills. When the meter is full, every system you have installed fires at your fight, wherever you are: an orbital lance on the toughest enemy near you, a shield on your ship, drones that grab loose ore and bank it, an overclock surge, an echo of your best gun, or a repair beam.
Fill four bays over the run, upgrade each one, and take it to a specialized branch at tier III. The station hits hard, but it will never clear the wave for you.
Wins and lifetime feats unlock new spacers, prototype weapons, relics, and sectors. No meta currency. You earn new options by actually doing something in the game.
Your Service Record keeps every run, your commendations, every boss you have taken down, Daily Contract scores, and a permanent WIN MATRIX that tracks every spacer against every hazard. Docking checkpoints your run, and if you stop mid-wave you will return to the last checkpoint.