
Swerve
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Description
One rope, one arena, up to 8 players. Swing, slingshot and smash your rivals off the walls, then draft game-bending upgrades between rounds. Fast to learn, vicious to master — online, on the couch, or against bots that fight like they mean it.
Platforms
Windows
Developer
Square Minus Circle
Publisher
Square Minus Circle
About
Your rope is everything
There's no walking in Swerve. You grab, you swing, you let go – and physics
does the rest. Every wall wants you dead, every platform spins, and the only
thing between you and the edge is how well you time your next shot. Momentum
is your weapon: build a clean arc and you're a wrecking ball, misjudge it and
you're a highlight in someone else's replay.
Every round rewrites the rules
Lose a life, pick a card. Weapons that fire themselves while you fly,
magnets, vampire ropes, freezing pulses, second chances – and they stack.
The player who's losing drafts first, so no lead is ever safe and no match
plays the same twice. By the final round, everyone is flying a build of
their own invention.
Four ways to ruin friendships
- Free-for-all – last one flying wins.
- Teams – coordinated wrecking-ball duty.
- Hot Potato – someone's holding a lit fuse. Make sure it isn't you.
- Crown – hold the crown to win it, wear it and become the prey.
And mid-match the arena itself joins in: time grinds to a stop, gravity cuts
out, storms bend every rope, and the walls close in until somebody dies.
Everyone plays
Up to 8 online – host a private lobby for friends or jump into a public one.
On the couch, controllers and keyboard mix freely, one player per device.
Empty seats? Bots fill in, with three difficulty levels from punching bag to
genuinely mean. Wins unlock hats, colors and ropes to flaunt in the lobby.
Build your own battleground
A full level editor is built in: sketch an arena, drop it straight into your
next match, and watch your friends curse your design choices. Every deadly
idea you have is playable in minutes.
A world drawn by hand
Swerve looks like it was inked on paper – bold shapes, clean lines, and
characters with more personality than polygon count. You always know exactly
where you are, what's deadly, and who to blame. Every kill is replayed in a
slow-motion death cam worth staying dead for.