The Spirit of Twelve -15%

The Spirit of Twelve

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Description

A painterly adventure-RPG of dice, choices, and grief. Roll a d20 and play your cards in the open, no hidden math, as a hunted girl wakes the Twelve powers sleeping behind her ribs, on a branching road to the throne beneath a fallen kingdom.

Single-player

Released

August 10, 2026

Price

$14.99$12.74 -15%

Platforms

macOS · Linux · Windows

Developer

STANDER Games

Publisher

STANDER Games

AdventureIndieRPG2DCRPGCard BattlerColorfulDeckbuildingDiceFantasyHand-drawnJRPGLore-Rich

About

Fifteen years ago, a thief reached into the world's first wound and pried loose what a king had died to seal.

The crack has been widening ever since. A wizard hid the only ward that could close it — a child, Lily — in a quiet village at the kingdom's edge, and told no one, least of all her, what she was. The hunters have just found her.

The Spirit of Twelve is a painterly narrative adventure-RPG: a journey of choices and dice from a borderland farm to the throne-room beneath a fallen capital — and the grief-mad thing that waits there, reaching not for a crown, but for someone it could not keep.

Card-and-dice combat, in the open

Turn-based fights in the old-school tabletop register. Roll a d20 against your Might, Grace or Wits — every hit, crit and miss on the table, no hidden math. Strikes, guards and invocations are cards; win a fight, choose a new one, and shape each hero's hand your way.

Wake the Twelve

Twelve powers sleep in the vessel — Stone and Flame, Tide and Dawn, Wrath and Mercy, and others with older names. Fight by fight you rouse them into world-turning invocations, and the long war tilts a little your way.

A painterly, branching world

Four regions and forty-odd painterly locations. Choose your path across a living travel map — story beats, optional elites, campsites and lore stones — and let your choices shape the road and the people on it.

Ten champions, ten ways to win

Field the ward and the five who walk the road with her — each a playable battler with a class deck all its own:

  • Lily, the Ward — the seal made flesh, and the Twelve sleeping behind her ribs
  • Aaron, the Blade — bow and hatchet, and a foundling's fury
  • Regneel, the Old Guard — a retired king's guardsman who still swings an axe like an argument
  • Dex, the Hound — a black-brindle mastiff, all teeth and heart, with a fighting deck of his own
  • Mirek, the Saboteur — poison, traps, and a thief's eye for a liar
  • Dain, the Shield — a knight who laid down his sword rather than serve a usurper

And in the Endless Trial, four more of the road's own take the stones — free with the Champions of the Road update:

  • Breac, the Navigator — a king's chart-reader gone grey with the sea, who weathers what he cannot sink
  • Veylan, the Steward — the man who wore an unwanted crown fifteen years, and holds a line the way he held a kingdom
  • Eirwen, the Keeper — the island's last warden, whose old blessings make a frail arm mighty
  • Pryderial, the Wizard — the court mage who bound the Twelve, and the storm still answers him twice over

The Endless Trial — a roguelike descent

When the tale is told, the Trial opens. A self-contained roguelike mode built on the same open d20 + card combat: choose a champion and descend a branching gauntlet of fights, elites, shops and campfires that never ends — only deepens. Forge your deck as you go, hoard run-changing relics, and see how far you can push before the dark takes you back.

  • A run built one choice at a time — a procedural map of battles, elites, shops, campfires and treasure. There's always a road; the question is which one.
  • Relics that reshape a run — dozens of permanent boons that stack into builds no two runs repeat.
  • Six earnable champions — start with three and unlock the rest by clearing acts, each a different way to win.
  • Ascension — clear an act and dare the next difficulty tier. Harder, never cheaper — pure strategy.
  • The Daily Trial — one seed, one champion, the same run for everyone in the world that day.
  • Score & Steam Leaderboards — every run is tallied and ranked: an overall board, a board per champion, and the rolling Daily. How high can you climb?

A tale worth reading twice

The story is carried by a narrator in a storybook voice — and the whole novel lives inside the game. Open the Chronicle from the title screen and read it, cover to cover, whenever you like.

Features

  • Painterly storybook art (a hand-painted style), start to finish
  • Open, transparent d20 + card combat — no hidden rolls
  • A buildable class deck for all six heroes
  • A branching journey where choices matter
  • The Endless Trial — a roguelike mode with relics, Ascension tiers, a Daily challenge & leaderboards
  • Narrated throughout, with the full novel readable in-game
  • Three difficulties, from a gentle read to the hardest road
  • Steam Achievements, Leaderboards, Cloud saves & Trading Cards