Joker's Last Call

Joker's Last Call

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Screenshots

Joker's Last Call screenshot 1
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Description

A dark casino roguelike based on One Card, a fast and aggressive Korean card game rarely seen outside Korea. Stack attacks, counter two rivals, build rule-bending relic combinations, and reverse a deadly chain with a single Joker.

Single-player

Platforms

Windows

Developer

Byoungyoung Gu

Publisher

Gana Holdings Co., Ltd.

Strategy2DCard GameDark FantasyRogueliteSingleplayerTurn-Based Tactics

About

DISCOVER KOREA'S ONE CARD

Joker's Last Call is based on One Card, a fast and fiercely competitive Korean card game rarely seen outside Korea. Match ranks or suits, stack draw penalties, and force the growing attack onto the next player—until someone breaks the chain.

Now that familiar Korean card-table chaos has been rebuilt as a dark casino roguelike, filled with rule-bending relics, ruthless rivals, and Jokers capable of reversing an entire match.

TURN DEFENSE INTO A COUNTERATTACK

Attack cards do not simply deal damage—they build a penalty that moves around the table. Defend with the right card, push the chain to the next rival, or hold your counter until the risk becomes unbearable.

ONE JOKER CAN FLIP THE ENTIRE MATCH

A Joker can stop a disaster or send it back across the table. Use it too early and you may have nothing left for the final hand. Wait too long and the house may collect first.

BUILD A RUN AROUND RULE-BENDING RELICS

Choose relics that alter draws, suits, attack chains, defense, and turn order. Build around aggression, counterplay, control, or survival—but adapt when the next reward refuses to fit your plan.

OUTPLAY TWO RIVALS AT ONCE

Every battle is a three-way contest. Rivals attack one another, exploit weak hands, and punish the player who loses control of the table. The safest move now may create the deadliest turn later.

FACE THE HOUSE'S MOST DANGEROUS PLAYERS

Climb a branching casino map, take risks at events and shops, defeat elite opponents, and confront bosses with distinct personalities and tactics.

THE LAST CARD IS NEVER SIMPLE

Special rules make finishing a hand dangerous. Plan your final cards, watch the attack chain, and never assume the match is over until the table is empty.

Korea's One Card. Reborn as a roguelike.
Stack the attack. Break the chain. Beat the house.