
Elemental Bomb
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Description
Elemental Bomb is a roguelite game blended with Bomberman elements. You play as a mushroom in the forest, trying to stop the slimes' ritual.
Platforms
Windows
Developer
荔枝加盐
Publisher
荔枝加盐
About
Elemental Bomb is a roguelite game blended with Bomberman elements. You play as a mushroom in the forest, trying to stop the slimes' ritual (Survive 5 waves of slime attacks. It is recommended to quickly blow them up).
Some notes that may be necessary:
1. Mushroom Bombs

There are four elemental bombs. When countering or being countered (bosses and elites have elemental attributes), they deal more or less damage.
Additionally, each bomb has other effects:
Wind: Can destroy hillocks (slows movement on them).
Fire: Wider cross-shaped explosion range.
Water: Can destroy terrain (boss slime attacks may randomly generate terrain).
Earth: Generates hillocks.
2. Buffs / Debuffs

DEBUFF (First row) are the boss's field effects.
*BUFF (The rest) have a chance to drop when slimes die.*
Row 1, Column 1: Slow — Timed DEBUFF.
Row 1, Column 2: Vulnerability — Timed DEBUFF.
Row 1, Column 3: Bomb Count Reduction — Timed DEBUFF.
Row 1, Column 4: Explosion Range Reduction — Timed DEBUFF.
Note: Capped BUFFs will convert to Timed BUFFs upon reaching their cap.
Row 2, Column 1: Speed Up — Capped BUFF.
Row 2, Column 2: Bomb Count Up — Capped BUFF.
Row 2, Column 3: Bomb Generation Time Reduction — Capped BUFF.
Row 2, Column 4: No Slowdown on Mounds — Timed BUFF.
Row 3, Column 1: Bomb Damage Immunity — Timed BUFF.
Row 3, Column 2: Explosion Range Up — Uncapped BUFF.
Row 3, Column 3: HP Up — Uncapped BUFF.
Row 3, Column 4: Critical Hit Rate Up — Capped BUFF.
3. Modes?
Ascension: After clearing, there are 3 stages (Ascension 1: Increased terrain duration + increased debuff duration; Ascension 2: Increased slime attack + increased HP; Ascension 3: Increased slime attack range + increased boss count).
Endless Mode: Unlocked after Ascension 3.
Rankings: Expected to be based on Ascension 3 clear time.