Bangquet

Bangquet

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Description

BANGQUET is a single-player, turn-based bluffing game at a table of 2–4 survivors. Peek, lie, and level a loaded—or empty—gun to make somebody else draw the live grenade.

Single-playerMulti-playerPvPOnline PvPCross-Platform Multiplayer

Released

August 23, 2026

Price

$4.99

Platforms

macOS · Linux · Windows

Developer

Lab 47

Publisher

Lab 47

ActionIndieStrategy3DAtmosphericChoices MatterDarkFirst-PersonHidden ObjectHorrorMultiplayerParty GamePost-apocalyptic

About

ONE CRATE. ONE LIVE GRENADE. EVERYONE HAS A GUN.

The wasteland is starving, but the Banquet always has another chair.

Sit down with two to four survivors and a crate of sealed parcels. On your turn, take one and open it. Only you see what was inside. Stash what you found, tell the table whatever keeps you breathing, and remember: one parcel contains a live grenade

WHAT DID YOU DRAW?

Every parcel creates a gap between what you know and what the table can prove. Build a hidden pack of tools, watch what your rivals reveal, and lie through the silence.

A SCOPE can show you the next parcel without ending your turn. A FRISK can expose an empty gun. A SANDBAG can save you from the grenade but surviving marks you as the table’s next easy target.

A GUN IS A QUESTION

Aiming is free. Ammunition is not.

Level your revolver and make a demand: draw from the crate, hand over an item, or surrender the next turn. Your target can comply, jam the weapon, or call your bluff. If they call, you must spend a real bullet, wing them to destroy an item, or lower the gun and live with what the table just learned.

LET THE BOX TAKE THE BLAME

The cleanest kill is the one you never fire.

Peek at the grenade, bury it deeper, plant it on top, scramble every known position, or put a gun on the next survivor and tell them to draw.

When the grenade claims someone, the Host quietly buries a fresh one. The crate keeps thinning. The odds keep climbing. Nobody at the table is ever safe.

THE HOUSE ALWAYS SERVES ANOTHER COURSE

  • Play solo against distinct wasteland bots around tables of two to four survivors
  • Bluff with hidden information while every public shot, reveal, transfer, and act of cowardice becomes table memory.
  • Turn different parcel items into leverage with peeks, theft, defuses, reversals, forced turns, counter-aims, and crate manipulation.
  • Face changing house rules including leaner crates, twin bombs, rationed ammunition, and stripped starting information.
  • Learn by playing through a guided first hand built directly into the real rules of the table.