
DraFG
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Description
DraFG adds generated frames to games without modifying them. Choose no added latency extrapolation or cleaner interpolation across six models. Native on Windows, Linux and Apple Silicon macOS.
About
Real-time frame generation without modifying the game
DraFG captures your game through normal operating-system APIs, generates additional frames, and presents the result through its own window or overlay.
No mods, engine hooks, code injection, or per-game integration required.
Built for smooth, low-latency motion
DraFG supports both interpolation and extrapolation, letting you choose between smoother motion reconstruction and lower-latency output.
Its Surge model family is designed for fast real-time generation, with support for multi-frame generation and adjustable interpolation buffering for different performance targets.
Game capture and offline video
Use DraFG in real time for games, or switch to Studio Mode to process existing video files.
Studio Mode supports:
- Frame interpolation
- Higher-frame-rate output
- Slow motion
- Multi-frame generation
Flexible performance tuning
Choose from resolutions ranging from 360p to 4K, including 16:10 and ultrawide formats.
You can adjust models, generation mode, resolution, buffering, upscaling, sharpening, capture source, and A/B passthrough while DraFG is running.
Live statistics help track generation time, frame pacing, frame-budget usage, and missed deadlines.
Native and cross-platform
DraFG is written in Rust as a native application, with no Python environment or external machine-learning framework required.
- Windows — CUDA, Vulkan
- macOS — Metal on Apple Silicon
- Linux — CUDA, Vulkan on KDE Plasma Wayland