
General Jeon
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Description
From a peasant boy in peninsula, to the most powerful man in the nation — and finally, to a criminal facing the judgment of history —— Sixty years of turbulence. One road from a thatched hut to the Blue House. How far will you go?
About
discord:
(This game is inspired by modern Korean history. Any resemblance is purely coincidental.)
One Man's Life Is the History of a Country
1930. Born into a poor peasant family under colonial rule.
1940s. He flees across the border river into exile — farming, factory work, delivering newspapers.
1950. He sits the Military Academy entrance exam. Fail, and the war will take him as nothing.
1961. He picks a side amid the gunfire of a coup.
1979. A president is assassinated, and he makes his move in the vacuum.
1980s. He takes the highest office. 1995. He stands before the judgment of history.
This is the story of Jeon Du-heo.
General Chun is a visual novel × life-simulation raising game. You will plan his entire life turn by turn: study, train, network, gamble, brawl — and raise a nobody into the ruler of a nation.
Core Gameplay
📋 Turn-Based Life Raising
Each turn, spend limited Action Points across dozens of activities — studying, training, socializing, odd jobs, reading the papers. The attribute system evolves with each era:Intelligence, Physique, Command, Wealth, and Dreamin your youth;Might, Cunning, and Ambitionat the Academy; and in the arena of power, everything converges intoLeadership, Wealth, and the Leader's Favor.
⚖️ Checks Are Destiny
History allows no what-ifs — fail the academy exam and you're cannon fodder on the front line; lose a street fight and you die in a ditch; botch the coup and oblivion awaits. Every check decides the course of your fate — and of history.
🤝 Bonds and Betrayals
Allies, your betrothed, brothers-in-arms, trusted confidants — build trust with dozens of characters inspired by real history. Court them or cast them aside, confide or betray. On the chessboard of power, your network is your sharpest weapon — and your softest weakness.
🎲 Games Within the Game
Dicein back-alley gambling dens,drinking contestsover banquet tables, split-secondsaveson the football pitch, bare-knucklestreet brawls— every stage of life has its own contests. And as you climb toward the summit of power, the board itself changes: what it demands then is not fists or a strong liver, but a colder kind of strategy.
🗺️ Multiple Endings
History had one answer: a death sentence, commuted to life, then a pardon. This game has many. Every choice in every turn leads to a different fate.
🕯️ History Has One Ending — You Write the "Why"
His deeds are already written in the history books, and cannot be changed. But what drove him is yours to interpret. At every pivotal moment of his life, you will answer the same question: why did he do it? Love, or investment? Conviction, or opportunism? Cornered by circumstance, or coldly premeditated? These answers alter no course of events and invite no judgment — but they echo. The very same line, scenes later, reads entirely differently because of the answer you gave. And when it all ends, the game hands back every "why" you ever wrote — without a single word of judgment.
Key Features
•Based on True History: Built on the backbone of modern Korean history — a fallen president, a military coup, troops sent to foreign jungles, and the tide of democratization (all characters and organizations are fictionalized; names differ from their historical inspirations)
•Deep Raising System: An attribute growth system spanning nearly 60 years and six life stages, where each era's choices shape the next
•Immersive Storytelling: Expressive character portraits and theatrical presentation — a playable political thriller
•Varied Gameplay: Life-raising, stat checks, an affinity system, and contests of every kind woven into each era — one man's epic life