Duck Simulator 2
A genre-defying phenomenon that will take you on a journey to stop a rubber duck from taking over the developer's game!

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A Vietnamese folk horror in pixel art. Return alone to the abandoned family house for your grandfather's death-anniversary vigil. Light three sticks of incense before dawn, and keep the oil lamp burning. Something folded from paper is already in the house, and it does not want the rite finished.
Bac Ninh, 1910. No one in the village has walked into that courtyard in twenty years. Binh returns to the family shrine house on the night of his grandfather's death anniversary, alone, because his father would not come. To finish the rite before dawn he must move through the darkened compound by the light of a single oil lamp, burning three sticks of incense through and opening every lock the family left sealed. Behind each lock is a piece of a truth this house spent a generation hiding.
But the house is not empty. A folded paper effigy walks the halls, and it does not want the rite finished.
Your oil lamp is your lens and your lifeline. Its glow is the fuel itself, no meter, just the light shrinking as the oil burns low. Raise it to read what the dark conceals; lower it and the house closes in around you.
This is an escape-room horror built on Vietnamese ritual logic, spirit tablets, the five elements, lunar dates, ancestral offerings. Every puzzle has a reason to exist inside the story, and every lock you open reveals another fragment of the family's guilt, and pushes the thing in the house one step closer.
The paper effigy is not a monster that chases on sight. It hides. It disguises itself among the ordinary objects of the house, and you will not know which one it is until it moves. When the hunt begins it does not simply follow you, it cuts ahead, it waits, it closes in. Break its line of sight and you might slip away. Might.