
Stick Wars: The Laneborn
No Reviews · 0 reviews
Link Hub
View on Steam→Screenshots









Description
A 2D stickman strategy game on three lanes: you don’t micro troops — you decide gold, deployments, and upgrades. Ally champions, lane-swapping bosses, and a campaign that only gets tougher.
About
Stick Wars: The Laneborn is a real-time 2D strategy game where macro calls win matches, not frantic unit babysitting.
Three lanes — TOP, MID, and BOT — clash in parallel. Minions, towers, and enemy waves push automatically; you build numbers, break defenses, and march on the enemy base. Destroy their base to win. Lose yours and it’s over.
Strategy, not spam
Gold is tight — every coin needs a plan.
- Upgrade towers (more arrows, more durability) to hold lanes
- Upgrade your base (more HP, higher passive income, faster spawn cooldowns)
- Deploy Soldiers, Archers, and Commanders on the right lane, respecting costs and cooldowns
- Roll out Catapults for siege: they only hit structures — push them forward before the enemy responds
Matches are decided before the armies collide.
unlocked as you advance
The campaign teaches new tools level by level:
LevelNew ally
1
Warlock — He raises Wraiths, harvests ghosts from the fallen, and turns them into Skeleton Warriors and Archers.
2+
Minotaur — melee fury, retreat, scaling abilities
3+
Hero Archer — ranged DPS and smart kiting
Every champion has levels, XP, and unlockable abilities mid-match. Respawn timers, cooldowns, and gold costs — timing is everything.
As you level up, you will unlock numerous champions, and you can choose five of them to take into battle in each match.
Enemy bosses — difficulty scales with you
Each campaign level adds threats:
- Minotaur — melee boss with Blood Roar, Maze Master charge, Sharp Horns reflect, and area Fury
- Hero Archer (Lv. 2) — devastating arrows, regeneration, multi-shot
- Paladin (Lv. 3) — tank with Aura and Final Verdict
They rotate lanes intelligently, level up, and grow more dangerous as the battle heats up.
Campaign, progression & tutorial
- 5 campaign levels with waves, compositions, and music that shifts (opening → mid-fight → climax)
- Save slots with profiles, unlocked levels, and persistent progress
- Built-in tutorial with animated pages for every unit, structure, and ability
- UI in English and Italian
Key features
- 2D lane-push strategy inspired by MOBAs, in a hyper-stylized stickman look
- 3 lanes with towers, auto-spawning minions, and enemy waves
- Playable summoner champion with Wraiths, ghost harvesting, and lane rotation
- Up to 5 ally champions and 6 enemy bosses with AI and progressive abilities
- Siege units (Catapults), gold economy, spawning, upgrades, and in-match leveling
- Single player vs AI
- Camera controls: pan, zoom, minimap
Playtest / Demo
This is an early version: the current campaign covers the first 3 levels of a planned 10-level run. Feedback on balance, UI clarity, and fun is welcome — your input shapes the full release.