Stick Wars: The Laneborn

Stick Wars: The Laneborn

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Screenshots

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Description

A 2D stickman strategy game on three lanes: you don’t micro troops — you decide gold, deployments, and upgrades. Ally champions, lane-swapping bosses, and a campaign that only gets tougher.

Platforms

macOS · Linux · Windows

About

Stick Wars: The Laneborn is a real-time 2D strategy game where macro calls win matches, not frantic unit babysitting.

Three lanes — TOP, MID, and BOT — clash in parallel. Minions, towers, and enemy waves push automatically; you build numbers, break defenses, and march on the enemy base. Destroy their base to win. Lose yours and it’s over.

Strategy, not spam

Gold is tight — every coin needs a plan.

  • Upgrade towers (more arrows, more durability) to hold lanes
  • Upgrade your base (more HP, higher passive income, faster spawn cooldowns)
  • Deploy Soldiers, Archers, and Commanders on the right lane, respecting costs and cooldowns
  • Roll out Catapults for siege: they only hit structures — push them forward before the enemy responds

Matches are decided before the armies collide.

unlocked as you advance

The campaign teaches new tools level by level:

LevelNew ally

1

Warlock — He raises Wraiths, harvests ghosts from the fallen, and turns them into Skeleton Warriors and Archers.

2+

Minotaur — melee fury, retreat, scaling abilities

3+

Hero Archer — ranged DPS and smart kiting

Every champion has levels, XP, and unlockable abilities mid-match. Respawn timers, cooldowns, and gold costs — timing is everything.

As you level up, you will unlock numerous champions, and you can choose five of them to take into battle in each match.

Enemy bosses — difficulty scales with you

Each campaign level adds threats:

  • Minotaur — melee boss with Blood Roar, Maze Master charge, Sharp Horns reflect, and area Fury
  • Hero Archer (Lv. 2) — devastating arrows, regeneration, multi-shot
  • Paladin (Lv. 3) — tank with Aura and Final Verdict

They rotate lanes intelligently, level up, and grow more dangerous as the battle heats up.

Campaign, progression & tutorial

  • 5 campaign levels with waves, compositions, and music that shifts (opening → mid-fight → climax)
  • Save slots with profiles, unlocked levels, and persistent progress
  • Built-in tutorial with animated pages for every unit, structure, and ability
  • UI in English and Italian

Key features

  • 2D lane-push strategy inspired by MOBAs, in a hyper-stylized stickman look
  • 3 lanes with towers, auto-spawning minions, and enemy waves
  • Playable summoner champion with Wraiths, ghost harvesting, and lane rotation
  • Up to 5 ally champions and 6 enemy bosses with AI and progressive abilities
  • Siege units (Catapults), gold economy, spawning, upgrades, and in-match leveling
  • Single player vs AI
  • Camera controls: pan, zoom, minimap

Playtest / Demo

This is an early version: the current campaign covers the first 3 levels of a planned 10-level run. Feedback on balance, UI clarity, and fun is welcome — your input shapes the full release.