MirrorBullet

MirrorBullet

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Screenshots

MirrorBullet screenshot 1
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MirrorBullet screenshot 5

Description

An unreflected shot cannot kill anything. Place a handful of mirrors, fire once, and let the enemy's own volley solve the board. 288 deterministic stages across thirteen board sizes, from five-cell-tall teaching grids to full circuits, every par proven minimal by a solver.

Platforms

Windows

Developer

Ark

Publisher

Ark

About

A shot that has not reflected cannot kill anything.

That single rule is the whole game. Sentries fire on their own, one round each, and those rounds pass through your core's enemies without leaving a scratch. Bend a shot off a mirror and it turns lethal. That is the only weapon you have, and the stage decides how many you get - never more than four, and on the opening boards exactly one.

Every bounce escalates it. One reflection destroys a target and stops. Two reflections destroy and keep going, straight through whatever is behind it. Three or more and the round detonates across the nine cells around the impact - including your own core, if you routed it badly. The most powerful shot in the game is the one most likely to kill you.

Nothing is hidden and nothing is random. Before you commit, the whole board is readable like a circuit: fixed reflectors you cannot move, prisms that split one round into two, shields that turn a hit into a harmless clink, armour that only yields to a round carrying enough bounces, one-way gates that make the order of a route matter, amplifiers that raise a round's tier without turning it, walls, and shards worth collecting on the way. Place your mirrors, fire once, and watch the answer resolve.

The board itself changes shape. A teaching stage is seven cells by five, small enough to read at a glance; a late circuit is eleven by nine with room for a route to double back on itself. Thirteen different board sizes across the campaign, each chosen for the puzzle standing on it.

288 stages, and every one has a proven best answer.

The par on each stage is not a designer's guess - a solver proves it is the true minimum number of mirrors before the stage is allowed to ship, and the build fails if it ever stops being true. Clear a stage, clear it at par, then clear it at par with every shard collected. Three stars means there was nothing left to find.

There are no hints and no assists. Every stage is solvable from what is already on screen, and the prediction line lets you check a route before you commit to it. When a stage finally opens up, it opened up because you read it.

Features

  • 288 stages across eight sectors and 13 board sizes, from 7x5 to 11x9, each with a solver-proven minimum solution
  • Deterministic to the tick - no reaction timing, no hidden rolls, no luck
  • Fixed reflectors, prisms, shields, armoured sentries, one-way gates, amplifiers, walls, piercing shots, 3x3 detonations, and optional shards
  • Three-tier prediction display: show two bounces, four, or the entire route
  • Reduced-flash mode, adjustable screen shake down to zero, and separate master/SFX/music volume
  • 18 achievements and 8 tracked statistics
  • Every board piece explained once on first appearance, and re-readable from the pause menu at any time
  • Replay export as readable JSON for sharing solutions
  • Steam Cloud saves that keep progress and local settings separate
  • Ten interface languages: Japanese, English, Simplified and Traditional Chinese, Korean, German, French, Spanish, Brazilian Portuguese and Russian

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