Rainfusor

Rainfusor

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Screenshots

Rainfusor screenshot 1
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Description

Each element combination creates its own playstyle. Reclaim the lost parts of yourself in rooms in a side-scroller physics arcade without any boring stat boosts or platforming. You will rip apart segmented bugs, uncover new runes and synergies and find crazy emergent mechanics deep within the game

Single-player

Platforms

Windows

Developer

Anodaxia

Publisher

Anodaxia

ActionEarly Access2DAction RoguelikeArcadeAtmosphericBullet HeavenCharacter CustomizationCraftingDestructionDungeon CrawlerGun Customization

About

What if basic skills could be combined from elements, but every combination was extremely strange, different from others and created its own playstyle? This is not a normal magic-crafter.

Gameplay

  • Explore a procedurally generated planet of side-scrolled rooms, each room aligned with a specific element
  • You have permanent flight and dash and zip swiftly through rooms while attacking with auto-homing manual attacks
  • Start the game as certain aspects (characters) of yourself with pre-equipped elements and runes
  • The rooms are contaminated with various segmented bug-like enemies that you can destroy segment-wise and split into multiple small versions of themselves and must consume to gain elements
  • Combine elements together to form 64 (4x4x4) prisms - applied to either your weapons or dashes or to previous prisms - and to generate runes
  • Each prism has 3 element slots: its damaging nature, its activation and its expression, and the exact order forms runes between slots and from the slots themselves, and those runes define both how the spell acts and what arcane synergies you can pick later
  • Unlike in other magic crafters, the runes are a byproduct of element order, not directly used
  • Runes can activate synergies - passive boosts, but they are all unique, conditional, intense, risky and crazy, no boring +30% damage kinds of passives
  • Prisms are chained together, in order, a prism's attack is born from the end of another prism's attack
  • Equipping a specific element increases its affinity, allowing you to activate extreme synergies associated with the runes of that element
  • Most prisms, runes and synergies are mysteries, until you do unlock them
  • No permadeath! You only restart a room on death.
  • Because there is no permadeath, the physics can go seriously crazy, but you don't have to lose the entire run to RNG physics!
  • Abuse the power of gravity without having to obey it yourself!

Story

You were vast once, a planetary consciousness. But a cataclysm happened and all that you were was shattered and scattered and now your corpse is full of holes and strange creatures born from them. A spark of your awareness remains, first numb and hollow, but growing hungry, and it will devour its own knowledge and connection to its old body back... but it will never be the same. You hunger for your own self to be whole again

Elements

Aether - lifeforce, fire, vibration, multiplication, madness debuff, the RNG, the invisible connections (global curse attacks)

Flux - expansion, energy, push, accumulation, can accumulate within obstacles to amplify kinetic damage on enemy contact, dashes, ranged beam attacks (need vision)

Matter - containers, walls, obstacles, frost, stuns, slows, gravity, contained delayed "smart" attacks (like bullets and bombs)

Void - "otherside" corpse mechanics, lifesteal, energysteal, direct pull, at a cost of contamination (damages you when overflowing, but can become additional power through specific synergies if you survive the extremely risky early Void gameplay)

Each element has vast and mysterious interactions with others based on how it was combined and no element is easy to predict in what mechanics it will unlock and what kind of gameplay it will allow (ex. Flux + Matter have a Charge rune (and others), Matter + Void have an Invis rune, Void + Aether have a Ruin rune, Charge+Invis+Ruin runes together unlock all sorts of crazy synergies like a synergy that corrupts nearby obstacles to drain and enrage enemies when you are invisible and so on)

The current visuals are prototypes