StarFrame

StarFrame

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Screenshots

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Description

A single persistent galaxy shared by every player. Full loot. Rich skill system. Exploration, Industry, PvE/PvP Combat

Multi-playerMMOPvPOnline PvPCo-opOnline Co-op

Price

Free

Platforms

Windows

Developer

StarFrame Development Team

Publisher

StarFrame Development Team

ActionEarly AccessFree To PlayMassively MultiplayerSimulation3D6DOFFPSFirst-PersonFlightLooter ShooterMMORPGMinimalistOpen WorldPvE

About

StarFrame

A single persistent galaxy shared by every player.

Security and Risk

Space is divided by security level. Players cannot damage each other in high security space. Low security space is unpoliced, but it holds the best ore, loot, and the most dangerous pirates.

Anything valuable has to be flown back home, and that trip can be dangerous. Lose a fight and you lose everything you had with you: the ship, the fit and the cargo.

Combat

Lasers are hitscan and land where you point. Autocannons and artillery have projectile travel, so you lead moving targets. Missiles lock on, and flares and jammers can counter them.

Mining and Industry

Refined ore feeds the production chain. You manufacture ships and modules from blueprints you find and learn. Skills train through use, so you improve at what you spend your time on. Ships are fitted from a slot system and finished with rigs that roll their own stats.

A galaxy of real players

Fly with a party, or found a corporation with a shared wallet, storage and ranks. Deploy storage depots and corporate outposts, declare war on rivals and siege their structures.

Premium

Premium is optional. It doubles skill XP rates, raises your skill pool caps, allows for parallel processing and manufacturing jobs, and lets you expand both your hangar and your station storage. Founding a corporation and deploying structures also require it.

No skill, ship, module or item is locked behind premium. There is nothing to buy but time.

Key Features

  • Flight system - Ships have real weight and momentum, with a flight assist you can toggle
  • Skills - Trained by use rather than from a queue. A cap on your total levels means nobody can do everything
  • Persistent universe - One galaxy shared by every player, running whether you are logged in or not
  • Full production chain - Mining, processing, manufacturing and fitting, gated by blueprints and trained skills
  • Mining - An active minigame where pushing the extraction too hard costs you the cycle
  • Aim-based combat - Hitscan lasers, projectile autocannons and artillery, lock-on missiles and countermeasures
  • Security-zoned space - High, medium, and low sec, with risk that scales with reward
  • Full Loot - Total loss on death. Your cargo and rigs drop, and the wreck can be salvaged for materials
  • Player-driven economy - Per-system order books, a galaxy price view and player to player trading
  • Corps, parties & war - Shared assets and structures worth fighting over
  • Faction warfare - A front line other players are pushing against
  • Things to chase - Exploration, timed Rift runs, rare rig modules with rolled stats
  • Wireframe visual style - a modern take on classic vector space; runs on anything

Combat and Exploration Trailer - ‘Unraveling’ by Scott Buckley – released under CC-BY 4.0.