
迷家mygohome
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Description
mygohome is a Lovecraftian psychological horror game. A remote town is being consumed by an unknown presence. You awaken in a strange room. Something is drawing near. Survive five nights. Your only companion is a rabbit doll. It knows everything. But can you trust it?
Platforms
Windows
Developer
bottlecloud
Publisher
bottlecloud
About
A 2D hand-drawn survival horror game: watch cameras, guard the door, manage your SAN—but maybe you’re no longer just hiding.
At midnight, you wake up in a strange room. It doesn’t belong to you. But something outside wants to get in.
The town is consuming its inhabitants. You are trapped, and your only “companion” is a rabbit doll of unknown origin in the corner. It seems to know many things—but can you really trust it?
· Core Gameplay: Choose Between Information and Sanity
Use the monitors to track the monster’s movements, and close doors or turn on lights at the right time. But every use of the monitors drains your SAN. You must choose between “seeing more” and “staying sane.”
· No Longer Just Hiding — Use Items Precisely and Parry the Monster’s Attacks
From the third night onward, you will obtain the Crown. Use it at the moment the monster lunges to negate the attack and knock the monster back, with additional unexpected effects.
There are also items such as candles, medicine, and carrots, each of which can change your survival strategy.
· Every Night Brings a New Nightmare
Lightning that cuts the power, a bloody hand reaching out of the bathtub, a monster bursting out of the room, sudden hallucinations… Every night adds new mechanics and new threats. You must keep adapting if you want to survive until dawn.
· Secrets of the Day: Daydreams and NPCs
Each night you survive, you enter a “daydream.” There, you will meet new NPCs, obtain new items, and gradually piece together the truth of this world. Their words hide both truth and lies.
Work to collect hidden items and reach the true ending of this world.
· A Hand-Drawn World Made by One Person
All art is hand-drawn by a single creator, with frame-by-frame refined animation.
· About Playtime
A full playthrough takes about 60–90 minutes: compact and tightly paced. It’s suitable for finishing in one sitting, or for replaying with different strategies.
· Finally, a Word from the Developer
This is the first game I have made entirely on my own. It isn’t perfect, but I poured my heart into it. Thank you for being willing to enter this world.