Blockaholic
It's a physics-based puzzle that challenges your quick thinking and planning. Shake, spin, and pull the blocks up to put them into a line, but don't let them touch the ground

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A cozy 3D four-in-a-row board game. Drop cylinders onto a 4×4 grid of sticks, let gravity stack them, and connect four along any of 76 lines: rows, columns, stacks and diagonals through the cube. Outsmart five levels of Machine or play a friend on one device, over LAN or Remote Play Together.
Platforms
macOS · Linux · Windows
Developer
Publisher
Last sync
October 4, 2026
MaMills is a 4×4×4 spatial tic-tac-toe with gravity-stacked drops - vertical sticks, four-in-a-row in any direction wins.
This game is a tribute to my late Grandmother (aka Mami), who I used to play this game with. I loved it then, and I love it now; I hope you find some joy in it too! ❤️
This is a cozy puzzle game that I hope you enjoy as much as I do.
MaMills is a calm, controller-first board game. You drop coloured cylinders onto a 4×4 grid of vertical sticks, gravity stacks them, and the first player to line up four wins.
Because the pieces stack, every stick is also a column, every row of sticks is also a plane, and a line can run corner to corner straight through the cube. Sixteen sticks, sixty-four places, seventy-six ways to win.
I learned it from my grandmother, Mami. It is an old rule set that people have played for generations. This is that game, made digital, with a clear layout to be comfortable to play.
There is no chat of any kind, text or voice: a friend on another device only plays the match with you.
A short story-driven tutorial teaches the rules inside a real match, one control at a time, and ends on a card of the four winning shapes. Six easy puzzles follow it.
Then Puzzles, a mode of its own. Forty positions in five levels, eight each, from a win in one move to a double threat that wins in two. Every puzzle has exactly one answer, so you know when you have found it.
A board game is for everyone at the table, so MaMills tries to make room for them.
Never colour alone. Patterned cylinders, stripes on one side and dots on the other, and a colour-blind-safe blue and orange palette. Here the same board goes from plain, to patterned, to blue and orange.
Text size from 85% to 130%, applied to every label and button. Here the whole match screen grows with it.
Full keyboard and gamepad rebinding. Every action shows its button on screen in its own colour, and the glyph follows whatever you are holding: Steam Deck, Xbox, PlayStation, Switch or keyboard.
Four palettes – Classic red and blue, Violet, a colour-blind-safe blue and orange, and Gold & Silver, which unlocks when you beat Expert. Here the look changes with every drop.
Halloween debuts in the Steam Next Fest demo and comes with the game at release. The whole game turns to night: spiders against pumpkins on a moonlit board, with candles at the corners.
Cobwebs hang in the corners of every screen, and a little spider walks the title of the main menu.
Prefer the familiar pieces? Cylinders in every theme keeps cylinders inside the night scene. More seasonal themes to come.
Designed and tested on the Deck from the first day: controller-first, readable at the Deck's native resolution, and safe to suspend mid-match. It plays just as well on the desktop with a keyboard and mouse or any gamepad.
One price, the whole game, no microtransactions.