
TROUBLE SHOOTERS
No Reviews · 0 reviews
Link Hub
View on Steam→Screenshots





Description
Four WARDEN contractors against an alien incursion. A 2D roguelite run-and-gun: procedurally assembled zones, stacking gear that gets out of hand, and five bosses that fill the screen. Solo or 2-4 player co-op.
About
[h2]WARDEN CONTRACT: ACTIVE[/h2]
Something came through the Rift. WARDEN has four operatives on the payroll and an
equipment requisition budget. That is the whole plan.
TROUBLE SHOOTERS is a 2D roguelite run-and-gun. Every run assembles a fresh chain of
rooms, hands you whatever the drop tables felt like handing you, and asks you to make it
work. The aliens are numerous, expressive, and extremely committed. So are you.
[h2]FOUR OPERATIVES[/h2]
[list]
[*][b]GRUNT[/b] — Rifle, no surprises, no bad matchups. Being good at everything turns
out to be worth a great deal.
[*][b]ODUYA "TANK"[/b] — Fights with pile-driver fists and closes distance like it is a
personal matter. An unstoppable force, not an immovable object.
[*][b]VASQUEZ "DOC"[/b] — Combat medic with a drone escort. Keeps a squad upright.
Working alone, he remains optimistic.
[*][b]WRAITH[/b] — Dagger spray, Devil Trigger, no margin for error. The highest damage
on the roster attached to the thinnest skin on the roster.
[/list]
[h2]YOUR DSCO CARRIES THE BIG GUN[/h2]
Field weapons do not go in your hands. They go to your DSCO — a Deployable Support Combat
Operator, which is a drone that follows you, holds the weapon, and fires when you fire.
Pick up a railgun and the drone brings it along until the ammunition runs out, then drops
it and waits for the next one. Your own weapon never runs dry, so you are never unarmed
and never stuck with a bad pickup.
[h2]GEAR THAT COMPOUNDS[/h2]
Over sixty stacking items, plus consumables for when the plan stops working. Effects
multiply rather than replace. A run that begins with a slightly faster reload can end with
a screen that is no longer strictly legible.
[h2]FIVE BOSSES[/h2]
Every zone ends with something that takes up the whole screen. The Foremen are four
industrial androids working a shared metronome, attacking in sequence — and the sequence
tightens every time one of them goes down. The others are worse.
[h2]2-4 PLAYER CO-OP[/h2]
Bring a squad. Invites go through Steam — no lobby codes, no IP addresses, no port
forwarding. A death is not the end of the run while a teammate is still standing: you are
listed as a casualty and redeploy at the next zone boundary. The run only ends when the
last operative goes down.
[h2]FOUR OPERATION TIERS[/h2]
Easy through INVADERS MUST DIE, each one unlocked by finishing the one before it. At the
top tier, anything that survives long enough gets angry, and that includes the bosses.
[h2]ALSO IN THE BOX[/h2]
[list]
[*]Full controller support, with in-game rebinding
[*]Uncapped framerate, with display and accessibility options
[*]A WARDEN terminal that answers when you type at it
[/list]